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  1. #11
    Player
    Kohl's Avatar
    Join Date
    Jun 2018
    Posts
    100
    Character
    Kohl Grimalkin
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Positional damage bonuses are silly. Honestly they feel like a punishment to melee DPS players; Tanks can (and most often do) turn the target erratically trying to avoid damage, both disrupting melee DPS and sometimes (more rarely) disrupted melee dps rotations. Melee DPS are also the only role punished for fighting anything solo: you're not going to get any of your positional bonus damage because the target will always be facing you (True North helps...); what other jobs have their damage handicapped for doing content solo? A melee DPS is both required to have a team to do their optimal DPS, and (along with all DPS) subject to the longest wait times for that team.

    My opinion is that it should be gotten rid of, and that all melee DPS jobs should have more support abilities/utility. Either something that allows them to tank for a minute while the healer raises the tank (I would love an ability that pulls enmity from healers and gives a defensive bonus, for example - Call it: "For the Team" or something), or something that allows them to support the healer more (I accept that this idea is probably too upsetting to the balance, just throwing it out there for conversation).
    (8)
    Last edited by Kohl; 01-18-2020 at 01:09 AM.