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  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Shurrikhan View Post
    So, hear me out. As much as most anyone else, I want to be done with my tome-grinding for the week in, well, as little time as it takes now, and I like having content that I can do in under 30 minutes.
    So, dungeons in FF14 are used in a different way than in EQ2 or WoW, which are more side diversions to break up questing than with a story like FF14. You can get to top level in EQ2 and WoW without ever visiting a dungeon.

    Also, by the first sentence in your main post, it seems you want stuff fast and easy, which FF14 doesn't do very ... well. You got to work for what you want. You can see the changes of dungeons from the beginning ones that have multiple paths and side areas to get PoIs from and chests, to linear ones with no deviations. I think that was a good idea as people get to a point they just go from point A to B in the quickest time.

    Maybe I don't see the dungeon issues like you do right now, so to me they are fine.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,875
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    Also, by the first sentence in your main post, it seems you want stuff fast and easy, which FF14 doesn't do very ... well. You got to work for what you want. You can see the changes of dungeons from the beginning ones that have multiple paths and side areas to get PoIs from and chests, to linear ones with no deviations. I think that was a good idea as people get to a point they just go from point A to B in the quickest time.
    The two sentences after the two you quoted may help you to understand my intent, but they still leave much to guesswork, so I'll summarize briefly.

    I think XIV does fast and easy fine, so long as one doesn't also want choice as to how they are engaged nor variation in what content is allowed them while still being fast and easy.

    Personally, I don't care much about doing content fast nor, especially, it being easy, but I would like to see more choices of what can be done quickly while also being efficient relative to other content types, since all would benefit from such changes, instead of just the few like myself. This can be provided by changing the value and/or distribution of reward structures, and/or by diversifying the content that fits within the reward structure.

    As reward structures constraint content and content constrains reward, however, our best bet is to do both at once. The spitball idea was an example of that: by making the reward less frequent, one is less encouraged to do as many counts of the affected content per week; that in turn allows for longer stretches of content when still limited in time per week. This allows for that bonus to affect a wider variety of content or, more generally, for the player to be directed towards a larger number of, or more distinct, choices.
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