Card system is beginning of something, I believe, is much greater. So I reserve my judgement till 6.0.
Just know the "RNG" nature of cards is gone forever and AST will ALWAYS consistently provide damage buffs at a constant rate.

Card system is beginning of something, I believe, is much greater. So I reserve my judgement till 6.0.
Just know the "RNG" nature of cards is gone forever and AST will ALWAYS consistently provide damage buffs at a constant rate.


Card system has never been at a all time low until now. There's something wrong when people are quitting the class they love to play because of the changes.

The people who enjoyed HW BRD still miss it and want it back too.You say that but points to bow mage, people said the same thing there yet that was changed to the best version of brd in 4.0.
Quite literally anything could happen with 6.0 if however this current implementation of the card system remains, that will be when I drop the globe as that will show the Dev team will not budge on this design for Ast and I will stop supporting a job I have loved to bits as I would not care anymore at that point.
I think people are missing the important point here and that is that the changes were made because RNG buffs at this point in the game are unacceptable. Buffs that matter need to be reliable, period. The old card system could not support this and was changed. Any further changes will never go back to what it was. As someone that played AST for 4 years, this was a big problem with the job and made it impossible to finely tune as it is currently. Personally, I think if sleeve draw just filled your deck with all different seals that remain, then it would fix a lot of my issues with the current iteration, but otherwise I think it's solid.
Unpopular opinion, but all jobs don't have to be popular. People are free to swap jobs if they prefer something else. Perhaps the new healer will be more to their liking. People that love the job will play it regardless of what it becomes. People who only loved the play-style won't.
Nothing wrong with people wanting the feel back from the old system, but people really need to understand the big flaw with it that just can no longer be tolerated. The game is moving more towards standardization across all jobs/roles. RNG systems have to be limited in use.

As in - Sleeve Draw just gives you the 3 different seals?The people who enjoyed HW BRD still miss it and want it back too.
I think people are missing the important point here and that is that the changes were made because RNG buffs at this point in the game are unacceptable. Buffs that matter need to be reliable, period. The old card system could not support this and was changed. Any further changes will never go back to what it was. As someone that played AST for 4 years, this was a big problem with the job and made it impossible to finely tune as it is currently. Personally, I think if sleeve draw just filled your deck with all different seals that remain, then it would fix a lot of my issues with the current iteration, but otherwise I think it's solid.
That's boring as hell my dude. It means you only need to do the seal job mechanic for 1/3 divinations.
Then instead of standardising the cards, they could have standardised draw. Guaranteeing one of each card over 6 draws.Unpopular opinion, but all jobs don't have to be popular. People are free to swap jobs if they prefer something else. Perhaps the new healer will be more to their liking. People that love the job will play it regardless of what it becomes. People who only loved the play-style won't.
Nothing wrong with people wanting the feel back from the old system, but people really need to understand the big flaw with it that just can no longer be tolerated. The game is moving more towards standardization across all jobs/roles. RNG systems have to be limited in use.


If you think that's an opinion, then you're sadly mistaken. Take a look at multiple forum threads that express dissatisfaction towards this card system. There are 3x more WHM and SCH players than current AST player base.Unpopular opinion, but all jobs don't have to be popular. People are free to swap jobs if they prefer something else. Perhaps the new healer will be more to their liking. People that love the job will play it regardless of what it becomes. People who only loved the play-style won't.
Nothing wrong with people wanting the feel back from the old system, but people really need to understand the big flaw with it that just can no longer be tolerated. The game is moving more towards standardization across all jobs/roles. RNG systems have to be limited in use.
You're wrong, many people love the job but have quit over the changes to it such as myself. People want their class to be fun, not catered to a specific category of the game.
http://forum.square-enix.com/ffxiv/t...-expansion-pls
Last edited by MitsukiKimura; 01-19-2020 at 06:16 PM.
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