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  1. #41
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70
    its going to be a swords fighter from fire emblem dps
    (3)

  2. #42
    Player
    Huntrss's Avatar
    Join Date
    Sep 2018
    Posts
    67
    Character
    Huntrss Fairlight
    World
    Gilgamesh
    Main Class
    Rogue Lv 73
    We will know by Fall what Jobs types we are getting(since 5.4 in Fall). but my hope is Healer and maybe another type.
    (0)

  3. #43
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ardox View Post
    I'd be extremely surprised to see a new disciple of the land or of the hand.. ever.. But I guess we can't discount the possibility either.
    They could do it like DRK or RDM. It just starts at lvl 81. They could skip backfilling all the previous levels and just move forward with it. On the balance, I'd much prefer a new DoH than DoL. All DoL jobs share their gp, and having more gather jobs means the rare items you need are spread across more classes, which just makes it even more of a bother.
    (0)

  4. #44
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    I still think Time Mage will be the new healer. You basically see (spoiler for Hildabrand) Vivi using time magic to restore things to back before they were hurt. I've heard they took a lot of time stuff away from Astrologian so that might be why.
    So, not to come off as hostile, but I really, really hope they don't do that.

    Even though they took a couple of time abilities away from AST -- which probably has more to do with a lack of significant effects for those duration-boosters to influence in light of other changes, than willful intent to remove time magic -- at present, anything Time Mage could do, Astrologian could also be justified to do. It would be nigh impossible to come up with a single ability in the Time Mage arsenal that AST couldn't lay claim to, at least in lore (and in terms of mechanics, there are several that are impractical or that no job will ever get).

    So what you're implying is that they not only took abilities away from one healer to make another, but they're balancing two healers in parallel whose themes reflect one another instead of creating one new job, all because the fanbase can't accept that maybe they renamed Time Mage for one series entry like they do for Spellblade every appearance.

    Ideally any jobs released will be unique from existing jobs rather than cannibalized from them. And to be honest, I would much rather see a completely new job than Time Mage.
    (6)
    Last edited by Archwizard; 01-18-2020 at 03:53 AM.

  5. #45
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mhaeric View Post
    As an FYI, Bard was much more of a spellcaster in 1.0 with access to both thaumaturge and conjurer cross-class spells and Piety as their secondary stat. Bard moving away from that in 2.0 was a change and certainly not around from the beginning. They were pretty much the original hybrid of the jobs. And even before the jobs were released, classes were effectively all hybrids since they were such a mish-mash of cross-class abilities and dividing them into roles wasn't very meaningful. Then there's all of 3.0 were both Bard and Machinist were both effectively casters due to their mechanics.

    Not that I'm arguing against your or anyone else's points on the topic, just pointing out it's not so black and white. It's more hybrid. (Couldn't help myself with the puns)
    That I know, but I find it irrelevant to even consider 1.0 with how much they've changed the game in 2.0 from the ground up. Classes in 1.0 had more liberties with cross-class skills and can use practically every skill from another class with some requirements, but jobs on the other hand were restricted from that. Yes, Bard could use Conjurer spells but Paladin can, too. It was a very different game.

    In 2.0 it's more grounded what roles mean, even if they didn't outright label it until 4.0. And yes, in 3.0 the Physical Ranged role had cast times but it was a toggled feature which was unique to that role, and it was certainly not a well-received one. Good riddance to that.
    (1)

  6. #46
    Player
    TheCoker's Avatar
    Join Date
    Aug 2014
    Posts
    12
    Character
    Dacien Vegas
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    I’d bet one is going to be a healer. I’m hoping Geomancer for that. Very iconic gear look. As for the other (probably a DPS) based in their balance approach should be yet another ranged physical. As a side note, if they decide to release another limited job (we’ll see about that) I think a cool one would be Beastmaster, with a Pokemon like mechanic where you’d catch monsters in the Wild and maybe train them or something.
    (0)

  7. #47
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mhaeric View Post
    As an FYI, Bard was much more of a spellcaster in 1.0 with access to both thaumaturge and conjurer cross-class spells and Piety as their secondary stat. Bard moving away from that in 2.0 was a change and certainly not around from the beginning. They were pretty much the original hybrid of the jobs. And even before the jobs were released, classes were effectively all hybrids since they were such a mish-mash of cross-class abilities and dividing them into roles wasn't very meaningful. Then there's all of 3.0 were both Bard and Machinist were both effectively casters due to their mechanics.

    Not that I'm arguing against your or anyone else's points on the topic, just pointing out it's not so black and white. It's more hybrid. (Couldn't help myself with the puns)
    To be fair, even prior to its use as a utility off-caster/off-dps, it also had one of the largest bags of tricks in terms of CC, buff-removal, heavies, and the like. Given that in 1.x, every class had access to every spell, since they weren't weapon-dependent whatsoever, that may provide the best hints at its intended identity, even if it being ranged and carrying slightly more Piety than Monk or Dragoon would did lend it some additional caster advantages.

    Granted, almost everyone had more tools at the beginning; Lancer could provide raid-healing and could drain enemies' progress towards their special abilities (at the time based on TP, which was generated over healing and damage dealt and damage taken), Pugilist had the best snap-tanking and enmity transfer tools, along with the best ways of supportively cross-mitigating for its tank, etc., etc. Most of those skills and sub-roles ("the strike leader" and "the wingman", as one might call Lancer and Pugilist, respectively) were sacked with ARR, while Bard at least mostly kept its core identity alive until Stormblood.

    Quote Originally Posted by Archwizard View Post
    Ideally any jobs released will be unique from existing jobs rather than cannibalized from them. And to be honest, I would much rather see a completely new job than Time Mage.
    This.
    (0)

  8. #48
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    probably a new healer that plays exactly as the other 3 so only 1 new class and a reskin on healer graphics
    (5)

  9. #49
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    If we don't see Gaia fight or otherwise use that hammer in 5.2, large increase in odds that we're getting a hammer job in 6.0 and the 5.4 Eden story will give us the classic in-game showoff a la Gosetsu.
    (1)

  10. #50
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    I predict we will see a Geomancer healer (despite me really not wanting one), and then the second class will depend entirely on how the fanbase handles Blue Mage for the rest of this year. If players do take well to the limited job concept as it gets fully fleshed out and Blue Mage hits level 70, we will see a new ranged DPS, Hunter/ranger using crossbows and we will see Beast Master or Puppet Master added as the next limited job (these two jobs were already mentioned as possible limited jobs when Blue Mage was announced). If the community doesn't take well to the completed limited job system, we will see Blue Mage added officially as a fully realized job and the fourth caster.

    What I want though is totally different. I would love to see a Viking dual wielding hand axes/swords melee dps that uses maiming gear to finally give someone to share with DRG, and for a new healer a job based off the FFX2 dressphere, the Psychic, so that healers could get something outside of their current frilly white robes archetype and get something with a little hype/style factor to it.
    (0)

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