its going to be a swords fighter from fire emblem dps
its going to be a swords fighter from fire emblem dps
We will know by Fall what Jobs types we are getting(since 5.4 in Fall). but my hope is Healer and maybe another type.
They could do it like DRK or RDM. It just starts at lvl 81. They could skip backfilling all the previous levels and just move forward with it. On the balance, I'd much prefer a new DoH than DoL. All DoL jobs share their gp, and having more gather jobs means the rare items you need are spread across more classes, which just makes it even more of a bother.


So, not to come off as hostile, but I really, really hope they don't do that.
Even though they took a couple of time abilities away from AST -- which probably has more to do with a lack of significant effects for those duration-boosters to influence in light of other changes, than willful intent to remove time magic -- at present, anything Time Mage could do, Astrologian could also be justified to do. It would be nigh impossible to come up with a single ability in the Time Mage arsenal that AST couldn't lay claim to, at least in lore (and in terms of mechanics, there are several that are impractical or that no job will ever get).
So what you're implying is that they not only took abilities away from one healer to make another, but they're balancing two healers in parallel whose themes reflect one another instead of creating one new job, all because the fanbase can't accept that maybe they renamed Time Mage for one series entry like they do for Spellblade every appearance.
Ideally any jobs released will be unique from existing jobs rather than cannibalized from them. And to be honest, I would much rather see a completely new job than Time Mage.
Last edited by Archwizard; 01-18-2020 at 03:53 AM.
That I know, but I find it irrelevant to even consider 1.0 with how much they've changed the game in 2.0 from the ground up. Classes in 1.0 had more liberties with cross-class skills and can use practically every skill from another class with some requirements, but jobs on the other hand were restricted from that. Yes, Bard could use Conjurer spells but Paladin can, too. It was a very different game.As an FYI, Bard was much more of a spellcaster in 1.0 with access to both thaumaturge and conjurer cross-class spells and Piety as their secondary stat. Bard moving away from that in 2.0 was a change and certainly not around from the beginning. They were pretty much the original hybrid of the jobs. And even before the jobs were released, classes were effectively all hybrids since they were such a mish-mash of cross-class abilities and dividing them into roles wasn't very meaningful. Then there's all of 3.0 were both Bard and Machinist were both effectively casters due to their mechanics.
Not that I'm arguing against your or anyone else's points on the topic, just pointing out it's not so black and white. It's more hybrid. (Couldn't help myself with the puns)
In 2.0 it's more grounded what roles mean, even if they didn't outright label it until 4.0. And yes, in 3.0 the Physical Ranged role had cast times but it was a toggled feature which was unique to that role, and it was certainly not a well-received one. Good riddance to that.

I’d bet one is going to be a healer. I’m hoping Geomancer for that. Very iconic gear look. As for the other (probably a DPS) based in their balance approach should be yet another ranged physical. As a side note, if they decide to release another limited job (we’ll see about that) I think a cool one would be Beastmaster, with a Pokemon like mechanic where you’d catch monsters in the Wild and maybe train them or something.
To be fair, even prior to its use as a utility off-caster/off-dps, it also had one of the largest bags of tricks in terms of CC, buff-removal, heavies, and the like. Given that in 1.x, every class had access to every spell, since they weren't weapon-dependent whatsoever, that may provide the best hints at its intended identity, even if it being ranged and carrying slightly more Piety than Monk or Dragoon would did lend it some additional caster advantages.As an FYI, Bard was much more of a spellcaster in 1.0 with access to both thaumaturge and conjurer cross-class spells and Piety as their secondary stat. Bard moving away from that in 2.0 was a change and certainly not around from the beginning. They were pretty much the original hybrid of the jobs. And even before the jobs were released, classes were effectively all hybrids since they were such a mish-mash of cross-class abilities and dividing them into roles wasn't very meaningful. Then there's all of 3.0 were both Bard and Machinist were both effectively casters due to their mechanics.
Not that I'm arguing against your or anyone else's points on the topic, just pointing out it's not so black and white. It's more hybrid. (Couldn't help myself with the puns)
Granted, almost everyone had more tools at the beginning; Lancer could provide raid-healing and could drain enemies' progress towards their special abilities (at the time based on TP, which was generated over healing and damage dealt and damage taken), Pugilist had the best snap-tanking and enmity transfer tools, along with the best ways of supportively cross-mitigating for its tank, etc., etc. Most of those skills and sub-roles ("the strike leader" and "the wingman", as one might call Lancer and Pugilist, respectively) were sacked with ARR, while Bard at least mostly kept its core identity alive until Stormblood.
This.

probably a new healer that plays exactly as the other 3 so only 1 new class and a reskin on healer graphics
If we don't see Gaia fight or otherwise use that hammer in 5.2, large increase in odds that we're getting a hammer job in 6.0 and the 5.4 Eden story will give us the classic in-game showoff a la Gosetsu.


I predict we will see a Geomancer healer (despite me really not wanting one), and then the second class will depend entirely on how the fanbase handles Blue Mage for the rest of this year. If players do take well to the limited job concept as it gets fully fleshed out and Blue Mage hits level 70, we will see a new ranged DPS, Hunter/ranger using crossbows and we will see Beast Master or Puppet Master added as the next limited job (these two jobs were already mentioned as possible limited jobs when Blue Mage was announced). If the community doesn't take well to the completed limited job system, we will see Blue Mage added officially as a fully realized job and the fourth caster.
What I want though is totally different. I would love to see a Viking dual wielding hand axes/swords melee dps that uses maiming gear to finally give someone to share with DRG, and for a new healer a job based off the FFX2 dressphere, the Psychic, so that healers could get something outside of their current frilly white robes archetype and get something with a little hype/style factor to it.
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