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  1. #81
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by reivaxe View Post
    I've said it many times before but yeah, everything they've said has made it sound like they couldn't do the missing genders a keep pumping out the amount of content at the pace they are. This decrease is legit the only thing that gives me a tiny dot of hope for ever seeing them.

    No matter what they add ... be it the missing genders or a better Deep Dungeon or fishing raid boat or housing, some people will just not see the connection in redirecting resources.
    Im not putting a whole lot of Faith in Male Viera. But unlike the Child character situation, they never made a statement that is is ever happening, nor have they said its never happening. So there is always a chance that MAYBE it might happen. Perhaps next expansion. Same with Female Hrothgar.
    They did however state that new and Unique Hair options are coming to the 2 new races, so its just a matter of 'When'

    Freeing up resources by cutting back on 1 dungeon could make these things happen, if not sooner.
    (0)

  2. #82
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by number473 View Post
    Yeah, sure, but it's been three expansions worth of them experimenting with things that I don't really like.
    Some people like the new crap they threw against the wall.
    But hey, its a proven fact that you can't please everybody.
    (0)

  3. #83
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    Why do people love to make weird analogies like this...? How and why would they change my car into a bike?
    They would have to completely deconstruct the base to do so, that isn't happening to FFXIV. They just decided that they are gonna cut back on 2 new dungeons per Major Patch, and give us one instead. They are still working on producing new content, and continuing the games MSQ Storyline.

    Here is a counter question...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3. Maybe by getting 1, they can work on making that 1 better since they can put more time into it. Or heck, Im not gonna sit here and pretend I know things or be an Armchair-Developer, but who is to say that the extra time they took back by doing 1 dungeon instead of 2 won't free up more time for other content? Content that we dont know about yet thats in the works?
    Y'know, like the Customization things they said they were doing for the Hrothgar and the Viera that people are complaining about not getting sooner.
    The question is still open btw, why do we need to sacrifice something over something, when the income of the game grows?
    (9)

  4. #84
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Did people also miss the other content we are getting? Like a whole new Location for High-end fishing?
    As well as 2 new trials?
    People keep bringing this up yet I see no mention of two trials anywhere. Just the standard Normal and Extreme for Ruby Weapon.

    Quote Originally Posted by TalithaSolarien View Post
    ]24 man raid: content you usuall run only once or twice a week for the coin and maybe the glamor piece of the week
    How is that any different than practically every piece of casual content? People typically only do dungeons until they cap. And if they only have interest in say, melee DPS or tanks. They have zero reason to cap once those jobs are geared.

    Ex trial: a trial so overtuned (and designed that way) that's it very, very hard to PUG it. You only needed to look at the PF during the first few weeks to see how popular that was.
    Welcome to pugs. They always struggle. Hades is no more difficult than Shinryu, Tsukiyomi or most other in between Primals. He's intended to be a bridge between E1S and E2S hence why he drops a i465 weapon.

    Ultimate: favoritism content for the minority of the minority of players
    You mean content designed after they significantly reduced the difficulty of Savage, thus taking away content from raiders. Bear in mind, not only is that "favoritism content" made almost entirely with reused assets, it also garnered the most interest on Twitch this game has ever seen in its six year history.

    Ishgard restauration: a 2 week one-trick pony that only is used for leveling crafters now
    Here I agree. While Ishgard Restoration was a neat idea. The fact we could complete it so quickly was disappointing. But FFXIV has always lacked when it comes to content longevity.

    The rest I can also agree on, though I hear Blue Mage is better received than the 4.5 iteration. Granted, that wasn't a high bar to top.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #85
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by ForteNightshade View Post
    People keep bringing this up yet I see no mention of two trials anywhere. Just the standard Normal and Extreme for Ruby Weapon.
    Taken from this post:

    A new Chronicles of a New Era Quest series, The Sorrow of Werlyt will be added. This is comparable to the Four Lords series in Stormblood. The tentatively named The Ruby Weapon and The Ruby Weapon (Extreme) trials will be added as part of The Sorrow of Werlyt.

    We're also introducing one another trial separate from The Sorrow of Werlyt; however, it'll be a huge spoiler, so we have no plans to reveal this beforehand. Please check it out yourself!
    (2)

  6. #86
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by yukiiyuki View Post
    The question is still open btw, why do we need to sacrifice something over something, when the income of the game grows?
    Did you and the your 2 upvotes (at the time Im writing this) not read my post?
    Because by giving up that 1 dungeon, it may free up time and resources for other things. Just because its been getting more income doesn't mean they have the time and resources to pump out 2 Dungeons and work on all this other stuff that they would like to develop on time that is planned.
    Like the mentioned Hrothgar & Viera customization.

    Quote Originally Posted by linay View Post
    Taken from this post:
    much obliged
    (1)

  7. #87
    Player
    Tanker4444's Avatar
    Join Date
    Feb 2019
    Posts
    33
    Character
    Praxia Ciska
    World
    Famfrit
    Main Class
    Machinist Lv 80
    When 4.5 hit I recall the devs said that doing dungeons as good as Ghinlit Dark would mean we would be getting less dungeons. If we can get more dungeons at the level of Ghinlit Dark and the Twinning, I am all for getting less dungeons.
    (1)

  8. #88
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    Just because its been getting more income doesn't mean they have the time and resources to pump out 2 Dungeons and work on all this other stuff that they would like to develop on time that is planned.
    Now we're getting closer to the core of the problem. Ask yourself, why design team don't have enough manpower to make both? With higher income they could hire more people and teach them, right? You can google how much people worked on Stormblood and that they just hired some new people for cut scenes, now compare that to old blizzard and how much people worked from the start to Kata. When I ask why we're can't have both I understand reason, but somehow most people don't. Of course you need to relocate one part of the team to make content
    they planned and sacrifice something. Squares don't want to invest much into it, and hiring new people is really a problem, when you can hire only people who live on faraway island and whole world is closed to you. And yes, gacha games is still a big things and it's easier and profitable to do them instead.
    But why do I try make people analyze something, when literally half of community don't even know their own rotations.

    Well, nothing gonna change anyway, as I see year by year, so let's hope they're working to make races complete and let Yoshi to have some rest, poor guy looks worse every year, because devs surely overworking while trying to make stuff that not possible with their numbers.
    (4)

  9. #89
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by yukiiyuki View Post
    Ask yourself, why design team don't have enough manpower to make both?
    Im not gonna ask that question, because the game belongs to Square. How they wanna develop, and how much they will do is 100% up to them.
    During the Live Letter they announced their plans, I will accept this and vote with my Wallet and my Time if I like it or not. Im not gonna lose sleep or create "Im Worried" theories surrounding it. Im not that concerned about losing 1 Dungeon. I AM however curious if this will lead to better quality content in the future & if this improves anything else in the future.
    I care more about that as suppose to 1 dungeon being made instead of 2.

    Regardless of what others think, I am excited for the future of the game and what YoshiP and team have in store. I will wait Patiently, and then Ill judge it when it actually happens.
    (2)

  10. #90
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by yukiiyuki View Post
    -Snippet-.
    And again I ask a Counter Question
    ...why are people flipping out over getting 1 dungeon instead of 2? Especially when people have complained that XIV's dungeons are boring, or dont matter after a run or 3?
    If the Dungeon designs aren't that great and people stop caring about them after a run or 3, whats the point in putting so much time into making 2 AND other content...when they can just make 1 and other Content?
    That extra time they have free'd up could be used to make 1 better quality dungeon. Or just better quality content in general. Getting 1 less Dungeon is creating this weird thing that Im just not understanding, we are still getting new content. 1 Dungeon per New Major Update is not this big blow to content in the game.
    And If it is Id love to hear some rational reasoning on how that affects FFXIV. How is 1 less dungeon so bad when we are still getting other new content in the next patch?
    (3)

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