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  1. #11
    Player
    January1997's Avatar
    Join Date
    Jan 2020
    Posts
    7
    Character
    Spring Catherine
    World
    Shinryu
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Personally, I think the cards should maintain their original buffs—rather than the proposed changes in the OP (Balance being increased healing potency is just weird when it has always been a damage card). There’s no need to flip-flop the buffs around like that. MitsukiKimura’s suggestion is one I can get behind—it keeps the arcana relatively the same with regards to what they used to do, .
    Sorry did I wrote something wrong? The balance is indeed not a increased healing potency to begin with, but a damage reduction card and damage buff if tank or melee DPS.The Balance represents the heaven of fire—a realm made prosperous by the blessing of the Traders, but at the same time, one whose equilibrium is maintained by the divine judgment of Azeyma, the Warden. Azeyma's might will empower those who would take up their blades and mete divine punishment in the name of the sun goddess.

    And yes u and MitsukiKimura’s suggestion might be right, that I has posted almost the same idea last time before edited, but u see the comment above all saying will be fishing for damage up buff. And then I edited into this and you said its too OP confusing me. @@
    (1)

  2. #12
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by January1997 View Post
    Sorry did I wrote something wrong? The balance is indeed not a increased healing potency to begin with, but a damage reduction card and damage buff if tank or melee DPS.The Balance represents the heaven of fire—a realm made prosperous by the blessing of the Traders, but at the same time, one whose equilibrium is maintained by the divine judgment of Azeyma, the Warden. Azeyma's might will empower those who would take up their blades and mete divine punishment in the name of the sun goddess.
    What I was saying is we only need one: either just damage reduction or just healing potency. Personally, I think damage reduction would be better because the healers are already overpowered. I think the Bole should remain the damage reduction card as opposed to Balance, because Balance has always been an offensive card since AST was introduced in 3.0. It has never been a card to reduce damage taken or up healing potency. That’s not its lore.

    These were the old card effects:

    Bole: 20% reduced damage for 30 seconds
    Balance: 10% damage increase for 30 seconds
    Spear: 10% critical hit chance increase
    Arrow: 10% reduced weaponskill/recast
    Ewer: MP refresh
    Spire: TP refresh

    Change Spire because TP is no longer in the game, and adjust Balance to keep it from being overpowered. That’s really all that needs to be done. We don’t need increased healing potency on a card. And, as I said, I’m not a fan of the melee card/ranged card split. It promotes padding and I’m against that kind of play.

    And yes u and MitsukiKimura’s suggestion might be right, that I has posted almost the same idea last time before edited, but u see the comment above all saying will be fishing for damage up buff. And then I edited into this and you said its too OP confusing me. @@
    By giving us the option to hold 1 offensive card and 1 utility card, the latter no longer has to compete with the former. That was always the problem before: everything competed with old Balance and cards like Bole and Ewer were seen as “worthless”. Give us the option to have 2 Spreads—1 for offensive cards and 1 for utility cards—and that problem can be mitigated.
    (0)
    Last edited by HyoMinPark; 01-18-2020 at 12:53 AM.

  3. #13
    Player
    January1997's Avatar
    Join Date
    Jan 2020
    Posts
    7
    Character
    Spring Catherine
    World
    Shinryu
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by HyoMinPark View Post
    That’s not its lore.


    Change Spire because TP is no longer in the game, and adjust Balance to keep it from being overpowered. That’s really all that needs to be done. We don’t need increased healing potency on a card. And, as I said, I’m not a fan of the melee card/ranged card split. It promotes padding and I’m against that kind of play.



    By giving us the option to hold 1 offensive card and 1 utility card, the latter no longer has to compete with the former. That was always the problem before: everything competed with old Balance and cards like Bole and Ewer were seen as “worthless”. Give us the option to have 2 Spreads—1 for offensive cards and 1 for utility cards—and that problem can be mitigated.
    It is,The Bole
    This constellation is thought to be the gate to the first heaven—the heaven which holds the World Tree. Planted by the Matron and nurtured by the Keeper, the World Tree is the source from which all life is said to have sprung. The trunk of the World Tree, or the Bole, offers protection to the weak, defending them from harm. As u can see it is source from all life(which+healing potency),if you said they were healers are already overpowered? Why did u said that when there is a lot of thread that saying healers are weak or quitting healers, SE are busy slaughtering healers@@?
    "By giving us the option to hold 1 offensive card and 1 utility card, the latter no longer has to compete with the former. That was always the problem before: everything competed with old Balance and cards like Bole and Ewer were seen as “worthless”. Give us the option to have 2 Spreads—1 for offensive cards and 1 for utility cards—and that problem can be mitigated."

    Great idea! but the new problem is how to play the two "Spread"? new spell? new macros? swapping card? is this might be a problem for consoles player?
    (0)

  4. #14
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by January1997 View Post
    if you said they were healers are already overpowered? Why did u said that when there is a lot of thread that saying healers are weak or quitting healers, SE are busy slaughtering healers@@?
    Those threads aren't about healers being weak or underpowered. It's about them being boring as frick to play, because there's very little engaging about any of the healers' kits.
    AST is the most engaging (and even then is kinda boring), but that's due to its immense amount of weaving and party selection rather than anything fun about the kit.
    (6)

  5. #15
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by January1997 View Post
    It is,The Bole
    Your post I replied to was talking about the Balance. Not Bole. You stated Balance—I replied about Balance.

    I said there was no need to change Balance’s lore to damage mitigation when that’s never been its purpose in AST’s arsenal. The Bole was damage mitigation prior.

    I stand by what I said about not needing a healing reduction utility. That would only be needed if healers were weak in terms of healing potency, which they are not.

    "By giving us the option to hold 1 offensive card and 1 utility card, the latter no longer has to compete with the former. That was always the problem before: everything competed with old Balance and cards like Bole and Ewer were seen as “worthless”. Give us the option to have 2 Spreads—1 for offensive cards and 1 for utility cards—and that problem can be mitigated."

    Great idea! but the new problem is how to play the two "Spread"? new spell? new macros? swapping card? is this might be a problem for consoles player?
    I was thinking 2 Spreads. It would require an additional button. However, if AOE Royal Road effects return, the need to apply cards repeatedly only to single targets will be mitigated. The old system never required as many macros as the current one does. As a controller player on PC, I want something not cumbersome.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #16
    Player
    January1997's Avatar
    Join Date
    Jan 2020
    Posts
    7
    Character
    Spring Catherine
    World
    Shinryu
    Main Class
    Conjurer Lv 80
    Sorry I never experienced the old system before,my suggestion is kinda a messy some.
    I am sorry again about saying the healers being weak...
    (0)

  7. #17
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I really like the idea of having two spreads. Do you mean to have two different draw buttons, one for damage and one for utility, or still one draw button, but the old spead ability back, plus a second spread?
    Either way, it's a nice solution to have support-type card effects for AST again, like defense or MP refresh. Together with Royal Road for AoE (and Sleeve Draw reworked to not being such a hassle to use on controller), it could be fun again.
    I still think we should keep something like Divination for a direct damage buff, and have all the normal cards have other effects like critical hit, speed, and so on.
    (1)

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