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  1. #11
    Player
    Voca's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Snow Velvet
    World
    Faerie
    Main Class
    Bard Lv 80
    I would say if a progress bar has a numerical gauge, there ought to be several ways to fill it to a varying amount. If any action fills it up the exact same amount, the numerical representation will lose its meaning.

    For example, if I were to say "buy 2 litres of Coca Cola".
    This will make sense if bottles were sold at 500ml and 1 litre. But if a town only sells 500ml, it probably makes more sense to say "buy 4 bottles of Coca Cola". By our common sense, we will probably never measure how much Coca Cola to buy by the litres too.
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    Last edited by Voca; 01-17-2020 at 11:27 AM.

  2. #12
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,110
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Voca View Post
    I would say if a progress bar has a numerical gauge, there ought to be several ways to fill it to a varying amount. If any action fills it up the exact same amount, the numerical representation will lose its meaning.

    For example, if I were to say "buy 2 litres of Coca Cola".
    This will make sense if bottles were sold at 500ml and 1 litre. But if a town only sells 500ml, it probably makes more sense to say "buy 4 bottles of Coca Cola". By our common sense, we will probably never measure how much Coca Cola to buy by the litres too.
    The original ARR beast tribes do have variable point awards as you progress through their affinity levels - each rank offers an additional questgiver with a higher reward per quest, alongside the increase in required total points to the next rank. The idea seems to be that you can choose to do a larger amount of easier quests or smaller amount of harder ones.

    The expansions have dropped all that and replaced it with the single questgiver and fixed number of quests required per rank, but are still using the same point-based system - whether by choice or necessity. In practice, the exact number of points is meaningless now, because you still just need to do X quests to rank up.
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  3. #13
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Iscah View Post
    The original ARR beast tribes do have variable point awards as you progress through their affinity levels - each rank offers an additional questgiver with a higher reward per quest, alongside the increase in required total points to the next rank. The idea seems to be that you can choose to do a larger amount of easier quests or smaller amount of harder ones.
    To add to this: The first four beast tribes would take exactly ten days for each rank if you only focused on one at a time. The first set of dailies gave 5 reputation per quest, and you got three quests per day. At 15 reputation per day, it took 10 days to get to rank 2. Rank 2 added another set of three daily quests that give 7 reputation each, which increased the daily reputation gain to 36. It would take another ten days to get to rank 3. Rank 3 added three more dailies which give 10 reputation each, but because you could only do a maximum of 6 dailies per day, the daily reputation gain would only go up to 51. Just like with the previous ranks, it would take 10 days to get exactly the 510 reputation needed to rank up.
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