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  1. #1
    Player
    Voca's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Snow Velvet
    World
    Faerie
    Main Class
    Bard Lv 80
    This is what I call unoptimzied game design.
    A beast tribe that awards 50 rep points vs one that awards 70 rep has no difference, since the point awarded is only a fixed percentage to their individual progress.
    Since it takes a predetermined number of quest turn-ins to fill up a progress bar, a 50/150 could just as well be 1/3 since 50 points has no actual meaning.
    Or if they like big numbers might as well go 5000/15000.

    EDIT: I just tried googling and I am surprised so few of this thread showed up. I would assume more people questioned this as it had crossed my mind a few times before too but was too lazy to optimize my rep reward.
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    Last edited by Voca; 01-17-2020 at 05:12 AM.

  2. #2
    Player
    Alaeacus's Avatar
    Join Date
    Nov 2019
    Location
    Rabanastre
    Posts
    120
    Character
    Alaeacus Orlandeau
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Voca View Post
    This is what I call unoptimzied game design.
    A beast tribe that awards 50 rep points vs one that awards 70 rep has no difference, since the point awarded is only a fixed percentage to their individual progress.
    Since it takes a predetermined number of quest turn-ins to fill up a progress bar, a 50/150 could just as well be 1/3 since 50 points has no actual meaning.
    Or if they like big numbers might as well go 5000/15000.

    EDIT: I just tried googling and I am surprised so few of this thread showed up. I would assume more people questioned this as it had crossed my mind a few times before too but was too lazy to optimize my rep reward.
    I mean, you have a point. Numbers themselves are arbitrary and have almost no meaning unless we assign it to them. If they changed the Beast Tribe Rep gauge to a percentage each level, it would serve the same exact purpose. One could even make the same argument about character level, gear level, dungeon level, etc. It's all just arbitrary gating mechanisms and people just keep using numbers as that's the only thing Devs'/Players', creativity can think of to gauge "progress". People have a really hard time measuring and comparing without the existence of numbers, and can't wrap their heads around finding other ways to do it.

    Funny thing is, if you removed character level completely from this game and defined progress purely through accomplishment (similar to some action games), people who have minds that NEED numbers to exist will complain that it doesn't feel like they are progressing.
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