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  1. #211
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Casuals complaining that holding aggro/using aggro dumps is too hard is what basically made tank role as a concept dead... and now that they took away enmity combos and aggro dumps(though aggro dumps should not have existed in the first place) that were not Shirk, they will go after positionals and True North next... I guarantee it...
    ...When did anyone complain about that unless at half the gear of their fellow dungeon-runners? If anything, most complained that it was too easy, and made tank stance a mere trap outside of AoE gathers.

    It was removed on the basis of bloat and disuse, not difficulty.
    (0)

  2. #212
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Remember how people complained a lot of the cards were useless? Remember how people kept complaining that DPSing was too hard on healers? Remember how people kept complaining that PLD was useless in HW because it couldn't do anything against magic and how DRK was useless in SB because the other tanks could do things better than them? Remember how people wished DRK did more damage like WAR? Remember how people complained about GNB SFX being too loud (it was a minority, but people complained)? Remember how people complained that tanks were too busy DPSing and not trying to hold aggro?

    Every single change, EVERY SINGLE CHANGE on these lines are because of the community. Sugarcoat it all you want, but it's the damn truth, and I say this as somebody who has played since 2.0.
    Oh I believe you, but I DID say both can be on fault either way on these said changes. I'm not even trying to sugarcoat, but I guess.
    (0)

  3. #213
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Remember how people complained a lot of the cards were useless? Remember how people kept complaining that DPSing was too hard on healers? Remember how people kept complaining that PLD was useless in HW because it couldn't do anything against magic and how DRK was useless in SB because the other tanks could do things better than them? Remember how people wished DRK did more damage like WAR? Remember how people complained about GNB SFX being too loud (it was a minority, but people complained)? Remember how people complained that tanks were too busy DPSing and not trying to hold aggro?

    Every single change, EVERY SINGLE CHANGE on these lines are because of the community. Sugarcoat it all you want, but it's the damn truth, and I say this as somebody who has played since 2.0.
    Which is why sometimes it's better to craft a system that addresses the underlying concerns (that, sadly, players are often too busy or shallow to identify) rather than just responding directly to the symptoms, especially when tunnel-visioned on said symptoms. Of course, that does not seem to be the forte of most MMO dev teams, let alone XIV's.

    Otherwise, you end up somewhere between miscommunication and malicious compliance.
    (4)
    Last edited by Shurrikhan; 01-16-2020 at 05:16 PM.

  4. #214
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...When did anyone complain about that unless at half the gear of their fellow dungeon-runners? If anything, most complained that it was too easy, and made tank stance a mere trap outside of AoE gathers.

    It was removed on the basis of bloat and disuse, not difficulty.
    Tank stance wasn't removed. We still have it. It's been changed. Now it increases enmity immensely. It no longer adds mitigation. It no longer has a DPS penalty.

    It was the DPS stance that got removed, even though it was getting used more.

    There were absolutely complaints about tanks not being able to hold threats even when it wasn't a gear difference at issue. I can remember progression streamers joking about how a lucky crit on a DPS opener would leave the DPS tanking because their enmity spiked before the tank could complete their first enmity combo.

    But suggest to DPS that they refrain using their opening burst a few seconds so the tank could complete their first enmity combo and it was a steady stream of WAH WAH WAH I SHOULDN'T HAVE TO WAIT.

    Suggest to tanks that they leave their tank stance on longer so they'd have a better lead on enmity and it was a steady stream of WAH WAH WAH BUT MY DPS.

    So SE changed tank stance so enmity and DPS were no longer a problem. I was on my level 64 PLD last week. Came across a pair of DPS (76 and 79) trying to kill a HW Rank A. They had it down to 70% but were struggling from the damage they were taking. So I jumped in and was on top of the enmity list 2 Shield Lobs and an enmity combo later. It would have taken me a lot longer to overtake them on enmity if this had happened last expac.
    (0)

  5. #215
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nedkel View Post
    Can we delete jumping and running, and auto attacking as well? It makes game too hard, my smol brain cant comprehend the novelty of moving at different speed and sticking to the target.
    l0w b4it m4t3.
    (0)
    Just a proud bad-skilked player

  6. #216
    Player
    Riastrad's Avatar
    Join Date
    Oct 2011
    Posts
    321
    Character
    Mercutio Montealvo
    World
    Sargatanas
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Nedkel View Post
    Can we delete jumping and running, and auto attacking as well? It makes game too hard, my smol brain cant comprehend the novelty of moving at different speed and sticking to the target.
    Game isn't even difficult. What would getting rid of them mean besides dps going up slightly across the board? No positionals? No more missed procs and slightly bigger numbers.

    Honestly (and I have advocated for this before) SE should revamp the core systems of this game. Take the game down another year if they have too. I'm just tired of these band aid fixes that just end up getting changed every other patch. Looking at you PvP...

    !.0 players have gone through like four different combat systems already. Just figure it out already.
    (0)
    Just my opinion. Won't lose sleep if you don't like it.

  7. #217
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Riastrad View Post
    Game isn't even difficult. What would getting rid of them mean besides dps going up slightly across the board? No positionals? No more missed procs and slightly bigger numbers.
    What would removing CDs mean besides dps leveling out slightly across the board? No CDs? No more annoying CD alignments, far fewer double-weaving issues, and a higher damage floor.

    Quote Originally Posted by Riastrad View Post
    Honestly (and I have advocated for this before) SE should revamp the core systems of this game. Take the game down another year if they have too.
    Agreed on the first, but we both know full well the game would be dropped entirely if put on another hiatus. And the 1.23-2.0 break was a brief matter of months, over which time it benefited from a deluge of media redemption stories and analyses, not a year over which it's unlikely to see much coverage.
    (0)

  8. #218
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Riastrad View Post
    Game isn't even difficult. What would getting rid of them mean besides dps going up slightly across the board? No positionals? No more missed procs and slightly bigger numbers.

    Honestly (and I have advocated for this before) SE should revamp the core systems of this game. Take the game down another year if they have too. I'm just tired of these band aid fixes that just end up getting changed every other patch. Looking at you PvP...

    !.0 players have gone through like four different combat systems already. Just figure it out already.
    Make everything 1 button with autoclick option, then you will have 100% consistency in every game and from everyone.
    (5)

  9. #219
    Player
    Riastrad's Avatar
    Join Date
    Oct 2011
    Posts
    321
    Character
    Mercutio Montealvo
    World
    Sargatanas
    Main Class
    Marauder Lv 100
    We have all been doing these positionals for years now. If they went away we will probably still do them without even realizing it. That's how rigid this game makes melee dps in this game feel. Yeah, it's only them that need to do it. Why? Besides not being able to hit targets while running between pulls due to the horrendous melee range issue of the servers not being exactly sure where you are in relation to the enemy literally standing right next to you, what is the use of a system that only affects a single role?

    Cooldowns are global. Positionals are not. Speaking as a tank here. The easiest melee role to play because we have zero positionals and just soak up damage, just do it and be done with it. Combat will still feel the same because you still need to dodge aoe's and get to levers and all the other stuff SE uses to spice up content.
    (2)
    Last edited by Riastrad; 01-16-2020 at 06:14 PM.
    Just my opinion. Won't lose sleep if you don't like it.

  10. #220
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Riastrad View Post
    ...just do it and be done with it. Combat will still feel the same because you still need to dodge aoe's and get to levers and all the other stuff SE uses to spice up content.
    You're acting like there's a development cost to keeping a mechanic that's existed for over 6 years and a development bonus for removing it. There isn't. And a loss being relatively minor compared to what it could be doesn't make it not a loss, let alone necessary.

    That's like explaining away having needlessly removed a patient's little finger. It doesn't work that way.

    You know what? I'll give you the benefit that you can come up with something sensible, but do try again.
    (3)

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