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  1. #31
    Player
    OneTrueMiqote's Avatar
    Join Date
    Jul 2019
    Posts
    32
    Character
    Reina Kousaka
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    I would much rather them give us a healer sooner than 6.0, maybe in 5.4, and just go with a single job for the 6.0 expansion.
    (0)

  2. #32
    Player
    Stealthed's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Giovas Destronova
    World
    Exodus
    Main Class
    Gladiator Lv 80
    Healer and Ranged DPS to have 4 of each role.

    Healer would be chemist with potions and brews for healing and buffs.

    Ranged DPS I would say either Puppetmaster with ranged threading attacks along puppet control with high personal damage and AoEs or Viking/Raider with a crossbow/throwing axes with high attack speed and bleeds high personal damage no utility.
    (0)

  3. 01-16-2020 12:00 AM

  4. #33
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Volanesh View Post
    Stop saying 4 of each roles when BLU isnt a real job.
    Don't worry, the 4th Healer and Ranged Jobs will be limited jobs too.
    (3)

  5. #34
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Stop saying 4 of each role when Caster and Phys Ranged werent always distinct roles.

    At onset of the game there were 3 melee and 3 ranged.

    We have gotten 3 new ranged such that they divided it into phys/mag.

    Im hoping for a new melee/hybrid beastmaster (with ninja having some ranged skill already its leaning into this potential new subdivide of melee classes) and I personally feel it is deserved. but we'll just wait and see.
    (1)

  6. #35
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vendalwind View Post
    Stop saying 4 of each role when Caster and Phys Ranged werent always distinct roles.
    They were though? From the start it was obvious the two roles did different things from inflicting physical or magic damage and if they operate on casting or instant attacks. In 2.x both BLM and SMN shared a bunch of cross class skills that BRD couldn't because it's not a magic ranged DPS. Sure, they only started labeling them in Stormblood but it was there from the beginning.

    The reason why Dancer was even picked or made into a physical ranged according to the devs was to balanced the amount of jobs for each role, because physical ranged only had 2 jobs while everyone else had 3 or 4. That's probably why they picked Machinist for Heavensward, too.

    From this logic from the devs, the new job is a healer and another physical ranged DPS.
    (3)

  7. #36
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    If I remember correctly Yoshi wanted to have 4 Mages, 4 Physicals, 4 Melee, 4 Tanks and 4 Healer. So I'm pretty sure we will get a fourth ranged, healer and mage (because BLU doesn't count) next.
    (5)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  8. #37
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    We shouldn't consider BLU a caster dps. SE doesn't consider blu a full job (and its not).

    Therefore a new caster dps is just as likely as a new healer (both have 3)
    (6)

  9. #38
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I still think Time Mage will be the new healer. You basically see (spoiler for Hildabrand) Vivi using time magic to restore things to back before they were hurt. I've heard they took a lot of time stuff away from Astrologian so that might be why.

    Geomancer could be a new caster or a healer. I've heard it was mentioned in the Astrologian quest line, but I've always considered Geomancer a DPS... but then I've always considered Gunbreaker and Dark Knight DPSes so... what do I know.

    Not sure what they could do for another ranged job. You have the bow user, the gun user, and the weapon thrower.

    I don't think we will ever get Chemist as a healer tho cause we already have Alchemist as a crafter.
    (1)

  10. #39
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by MonsutaMan View Post
    BST (Limited or DoL, maybe dps, but a long shot)
    GEO (healer)
    Morpher (Limited or Tank)

    I say these three, because I think the theme will be wildlife, and earth. Nature. BST is the master of creatures, GEO=Earth, Morphers can transform into creatures.
    I'd be extremely surprised to see a new disciple of the land or of the hand.. ever.. But I guess we can't discount the possibility either. However, I think they'll keep BST as a potential DoW and name any DoL working with animal "shepherd" (as it was originally intended in 1.0)


    Personally, the safest bet is a new Healer and with the lore already in place I'm pretty sure it's going to be GEO. WHM theme is slowly drifting towards "Holy Mage", diverging from it's CNJ's roots.. I feel we'd had GEO in ShB is it wasn't for the overhaul they were planning.
    (3)

  11. #40
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by dinnertime View Post
    They were though? From the start it was obvious the two roles did different things from inflicting physical or magic damage and if they operate on casting or instant attacks. In 2.x both BLM and SMN shared a bunch of cross class skills that BRD couldn't because it's not a magic ranged DPS. Sure, they only started labeling them in Stormblood but it was there from the beginning.
    As an FYI, Bard was much more of a spellcaster in 1.0 with access to both thaumaturge and conjurer cross-class spells and Piety as their secondary stat. Bard moving away from that in 2.0 was a change and certainly not around from the beginning. They were pretty much the original hybrid of the jobs. And even before the jobs were released, classes were effectively all hybrids since they were such a mish-mash of cross-class abilities and dividing them into roles wasn't very meaningful. Then there's all of 3.0 were both Bard and Machinist were both effectively casters due to their mechanics.

    Not that I'm arguing against your or anyone else's points on the topic, just pointing out it's not so black and white. It's more hybrid. (Couldn't help myself with the puns)
    (2)

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