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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I disagree, though I don't feel your points are invalid. Under a "realistic" sense of fantasy races it does seem prudent to have racial differences, and it also adds a greater identity to each race.

    However I disagree as FFXIV is a game of freedom, and under similar construct so too was FFXI, though arguably less so. The job system screams this in choice, while adding "racial preference" stomps out what the job system touts. Why ever be a galka white mage if you could be a taru white mage, no one wants a galka if there is a taru available (mage class scenarios at least - taru had a significant magic power compared to other races in FFXI, when I played).



    I feel having a racial difference in the beginning is fine, even making it significant is ok, but I also feel that it must become negligible at max levels. The normal gamer does not have time or money to level multiple characters to 50, nor does it make sense in a game with a job system. Making a difference at max levels means you may feel you have wasted vasts amounts of time because a year later you discovered you loved THM and you had early picked a magic simplistic race. In short, punishment for not planning your game years in advance for something you knew not. Assuming a player knows the future of their choices is illogical, punishing them for it cruel.

    In games of short length (generally single player) major difference continue realism and immersion, under multi-player and long term lengths major differences causes disruption of player enjoyment. To that last point, yes some players will be happy to have a better realism, specially when they play the job they only love. However, I feel that (their) enjoyment is negligible compared to the general loss that would be expressed by the rest of the whole.


    Therefore; it shouldn't exist, or shouldn't exist as a long term hold on the game.



    Just to add one more perspective to this of a similar past discussion, think about the difference between males and females. Women are factually on average more flexible then men, men are factually on average stronger then women. Should we include these into the game? Make them substantial? Unless the difference was extremely negligible, I'm sure the game would have some intense opposition in certain crowds. And to further this point, -almost every- game has decided to drop this difference, the ones that haven't are usually single player games where it means not (like racial differences).

    Another one for fun; tarus should run slower and not be able to jump as high as hume's but turn faster. I don't think its necessary to explain why this would never exist in an MMO.


    Hume - Hyur
    Elezen - Elvaan
    Lalafell - Taru
    Miqote - Mithra
    Roegadyn - Galka
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    Last edited by Shougun; 01-24-2012 at 04:43 AM.

  2. #2
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shougun View Post
    I disagree, though I don't feel your points are invalid. Under a "realistic" sense of fantasy races it does seem prudent to have racial differences, and it also adds a greater identity to each race.

    However I disagree as FFXIV is a game of freedom, and under similar construct so too was FFXI, though arguably less so. The job system screams this in choice, while adding "racial preference" stomps out what the job system touts. Why ever be a galka white mage if you could be a taru white mage, no one wants a galka if there is a taru available (mage class scenarios at least - taru had a significant magic power compared to other races in FFXI, when I played).



    I feel having a racial difference in the beginning is fine, even making it significant is ok, but I also feel that it must become negligible at max levels. The normal gamer does not have time or money to level multiple characters to 50, nor does it make sense in a game with a job system. Making a difference at max levels means you may feel you have wasted vasts amounts of time because a year later you discovered you loved THM and you had early picked a magic simplistic race. In short, punishment for not planning your game years in advance for something you knew not. Assuming a player knows the future of their choices is illogical, punishing them for it cruel.

    In games of short length (generally single player) major difference continue realism and immersion, under multi-player and long term lengths major differences causes disruption of player enjoyment. To that last point, yes some players will be happy to have a better realism, specially when they play the job they only love. However, I feel that (their) enjoyment is negligible compared to the general loss that would be expressed by the rest of the whole.


    Therefore; it shouldn't exist, or shouldn't exist as a long term hold on the game.



    Just to add one more perspective to this of a similar past discussion, think about the difference between males and females. Women are factually on average more flexible then men, men are factually on average stronger then women. Should we include these into the game? Make them substantial? Unless the difference was extremely negligible, I'm sure the game would have some intense opposition in certain crowds. And to further this point, -almost every- game has decided to drop this difference, the ones that haven't are usually single player games where it means not (like racial differences).

    Another one for fun; tarus should run slower and not be able to jump as high as hume's but turn faster. I don't think its necessary to explain why this would never exist in an MMO.


    Hume - Hyur
    Elezen - Elvaan
    Lalafell - Taru
    Miqote - Mithra
    Roegadyn - Galka
    I fully understand what you are saying, this is why I also stated that gear and materia play a big role in balancing out racial differences...if there was a cap then those races that have certain natural traits will hit that cap faster and would see no increase in benefits from stacking those said stats...but a race that lacks those stats will continue to see benefits until they too hit the cap...of course the gear and materia added stats would scale equally to the races that have the naturally high stats...so there is no feeling that anyone is more powerful...eventually all the races would get to the point where they are all equal no matter what job/class...but by putting the differences there is some diversity as well as an increase for crafters...and not everyone will be running around in the same gear ...
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