Sound EXACTLY the same to, just different amounts of players involved and less filler
Sound EXACTLY the same to, just different amounts of players involved and less filler
Based on that..no not really -- You don't do Toto-Rak multiple times in order to progress to fight Omega and Ultima for example, nor do you do different wings of Darkhold in order to fight Odin for example -- they have very little similarities and they're designed more as quick content rather than long term content.
So in otherwords, what the "like XI but..." crowd wants is things they have already said they are going to add in 2.0, but you you want it NOW!
And you accuse the other camp of wanting instant gratification...
I give you props for trying to spin it in a direction you know isn't even what's being stated. They actually didn't state that any content like that would be coming for 2.0, we know absolutely zero about Crystal Tower for example.
like i said in other thread bout ffxi, crystal towers is the only thing that gives me hope in ffxiv. knowing that there is what they used to term it "Large scale pve" coming after 2.0 probably the only reason i am waiting with fingers crossed. don't know a thing about it but it's going to be the thing that decides me leaving for good or staying. and for sure it needs to be more like ffxi content, if it's anything less then gw2, tera, diablo3, swtor expansions if they have any, dark millinium, and who knows what other mmo's will be announced by 2.0 launch. i'll go to those instead. least a new mmo launch is little closer to lots of content then staying around waiting for content every couple of months and not feeling content in doing it.
no one here is talking about now, they are talking bout the future and direction the mmo needs to go. we all understand the time line and we understand nothing good can truely come till after 2.0
I have said it before that SE and the dev team should have used things from FFXI in FFXIV and improved on them. I see alot wrong with FFXIV and I also see some good things. Dol and DoH now have the experience points and there is no guessing at when you will level up, this is good. The combat system, targeting system needs a major over haul. I myself wish SE would have used the FFXI combat system, targeting system and improved on it. There main job/sub job was good in FFXI due to the fact you have more options for things where as in FFXIV players are gonna be limited in that area. Weapon skill point or as it is called in FFXI skill ups on weapons would be a nice touch. Reason being we skill up the weapons we learn new skills, it also give players something else to do as in capping weapon/s. I find the repops on FFXIV way to fast and wish they repoped slower as if you are solo its just an up hill battle as mobs can repop before you can kill the next 1 (depending on where and what you are trying to do).
SE and the devs wanted to make a new game from scratch, all new battle systems and such but failed miserably. SE wants to cater to casual players as well as hardcore, but cant seem to get the formula correct. SE should have focused on what always has done well for them, and not gone the route that they did. They should have used things from their previous Final Fantasy titles but instead they decided to use things from other games that other companies use/d. FFXIV should and hopefully will be a game that stands out above the rest. SE needs to make sure that this game isnt like all the other MMO's on the market (dosent mean they cant use and improve things from FFXI). I could also go on and on at what should have been used from FFXI and improved for FFXIV but this post would be way too long.
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