Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 46
  1. #21
    Player
    Waystone's Avatar
    Join Date
    May 2019
    Posts
    2
    Character
    Frit Waystone
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I really dont think it'd be that hard to add weapons (with scaling stats) that change you from BLT/BLH/BLD, seperate BLU classes for the three roles. Just toss 3-5 basic abilities tied to the role (tank stance/decent heal/dps boost) and cast all others from the spellbook. Nerf some of the more broken skills, and now BLU is a normal class.
    (1)

  2. #22
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    What broken skills?
    (3)

  3. #23
    Player
    Waystone's Avatar
    Join Date
    May 2019
    Posts
    2
    Character
    Frit Waystone
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Stuff like diamondback would need a cool down, otherwise you could spam invincibility in normal content
    (1)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Waystone View Post
    Nerf some of the more broken skills, and now BLU is a normal class.
    I did ask that we refrain from "BLU should be a normal class" comments. Yeah, the devs could nerf those skills, give BLU a normal toolkit and 3 different weapons to make it 3 different jobs, but thats not what BLU is and goes against what BLU is designed to be.

    What makes BLU special is the strategising around its abilities, as a tank, knowing how to compensate for the lack of health using diamondback and working through these flaws is the most fun I've had in old content in a long time. Thats what BLU is supposed to be, and those skills are what make the job special.

    Yes, the way mimicry works right now isn't great, and yes, additional mimicry enhanced skills that give each role more identity would be great, but trying to turn BLU into a "normal class" isn't what BLU is about. Playing BLU at endgame is like nothing else the game offers right now.
    (1)

  5. #25
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Waystone View Post
    Stuff like diamondback would need a cool down, otherwise you could spam invincibility in normal content
    Spam invincibility in what way?

    It costs 3000mp, and you can't deal any damage during its 10 second window.
    (1)

  6. #26
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lambdafish View Post
    I did ask that we refrain from "BLU should be a normal class" comments. Yeah, the devs could nerf those skills, give BLU a normal toolkit and 3 different weapons to make it 3 different jobs, but thats not what BLU is and goes against what BLU is designed to be.
    While I get this is intended to improve the comment we have, I must argue a few things with this response and it's not what you might think. It's not a complaint on it being a normal job, shocker.

    What is BLU designed to be? Because as it stands, it's confusing to most people.

    What makes BLU special is the strategising around its abilities, as a tank, knowing how to compensate for the lack of health using diamondback and working through these flaws is the most fun I've had in old content in a long time. Thats what BLU is supposed to be, and those skills are what make the job special.
    The thing is, that's not any different than any other job then. Also, you shouldn't be using diamondback for a lack of health but using it to prevent or mitigate massive damage that might put you in a disadvantageous situation with your health and strategizing when to use them given the skill of your party, upcoming attacks, and positioning where you are. How is that any different from what you do with BLU with what you said?

    Yes, the way mimicry works right now isn't great, and yes, additional mimicry enhanced skills that give each role more identity would be great, but trying to turn BLU into a "normal class" isn't what BLU is about. Playing BLU at endgame is like nothing else the game offers right now.
    Okay, one moment. I find your reasoning for no "normal class" discussion kind of a cop-out. Just because it's not "what its about" in the game as it is, does not mean people cannot wish or say "hey. Can we get this?" to SE anyway. I'd prefer it the normal class way but saying "isn't what BLU is about" is just closed-minded. Now I agree with the "no 'normal class' discussion" because it's kind of overplayed and there's other threads for it, and I'll stick to those if I were to do that.

    As for ideas of my own, I personally would ask that the game gives BLU and identity. Is it a mimic that can do anything? Is it solo content? Is it group content? Is it intended as a challenge for those who did the savage content prior? Because all of these feel like just ideas thrown at a wall and all of them don't feel like pieces that belong together.

    I, personally, would focus on one concept and only that. If this is intended as group content cut the instant death skills, but still buff other skills pretty significantly and support skills moreso.

    If it's solo content, make all of the instant death/% based/status based/whatever skills work more often or all the time and allow more enemies to be defeated by them.

    If it's a challenge for those who did savage content as a new way to tackle it, give it more rewards for Coils, savage coils, and make its weapon affect it.

    If it's to promote open-world content bring in more overworld bosses to the areas BLU can be easily playable in and rewards for them.

    and in all cases other than the overworld, I'd say allow it to get more exp from dungeons too. And give it more to do outside of just the Savage stuff or filling the log and doing some daily challenges.
    (8)
    Last edited by LauraAdalena; 01-15-2020 at 04:52 AM.


    I'm from 1 MS in the future.

  7. #27
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    When it comes to the way Mimicry borrows a role's capabilities, I like it. It's such a flavorful and wacky spell that is missing from all the other jobs. I really don't mind losing a minute looking for people to borrow roles from. I'd rather they make it less annoying to transition from one role to another instead of constantly rearranging your skills and bars. The save skill sets help, but it's not perfect. It's not that much of a hassle really and you kind of get used to it after a while, but can be worked on.

    What QoL I want for BLU? It's not much of a gameplay suggestion (though it could be), I really want SE to rename the concept as something other than "Limited job". Something catchier and less needlessly negative would work much better. I don't know why they settled on that name. Maybe a language barrier thing? Anyway, something like Loremaster or Lore Seeker would work better from a marketing and conceptual perspective. Especially if/when they add more jobs like BST and PUP to it.
    (0)

  8. #28
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LauraAdalena View Post
    What is BLU designed to be?
    It is designed to be what BLU always has been...a goofy job that can do everything and can break certain things while being near useless in others. See FF5, FF10, and FF10-2 for examples of this.
    (0)

  9. #29
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    The ability to unlock all the spells without having to trawl through PF would be the biggest one for me. Also, the ability to run Squadrons and Deep Dungeon content.
    (1)

  10. #30
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RyuDragnier View Post
    It is designed to be what BLU always has been...a goofy job that can do everything and can break certain things while being near useless in others. See FF5, FF10, and FF10-2 for examples of this.
    Except no, outside of a few gimmicks blu was a perfectly normal support dps 90% of the time which then had the occasional gimmick that could break something. Ff10s blue magic was poorly balanced but in literally every other game it functioned as a support dps and not near useless. To use your own example of ff5, blu gets the aero line of spells and can use then to great effect to dish out relevant damage, like rdm it can use swords and even light shields, 1000 needles is gotten at a level to deal appropriate damage, and has a bunch of supportive buffs including mighty guard and white wind as the most powerful
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast