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  1. #11
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    Such a shame that a beta wolf has tremendously incorrect opinions about everything haha


    Sam has best defensive, riddle of earth is whatever, blm is best ranged, dnc plays the game of attrition and just never dies while taking games to culling because lack of burst, monk isn't that op, the players just havent adjusted yet, once they do monk will be lower end just like before, dont forget about what sam and drg has lmfao

    And I personally hate getting dncs on my team, none of them are good so they're quite useless, they just exist and dont die because enemy team doesn't play correctly to properly kill one, it's a gigantic mess but all dncs just exist and look pretty, much rather have a smn or blm
    (4)

  2. #12
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    By all means, don't nerf dancer.
    (1)

  3. #13
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by snipski View Post
    Monk seems broken also the burst is higher then any other melee right now and they have the best defense tool with Riddle of Earth.

    Riddle of Earth Deacresed dmg taken by 10% creates a barrier that absorbs 3000 potency Compare to Shucuchi jumps away creates a shield that absorbs 1000 potency thats 2000 potency less then monks defensive tool.
    Monk is also the only Melee to have 0 direct tools to run away, to hit with a ranged skill, and to build ressources from afar. Ninja has "Shukuchi" to TP away twice, DRG has his "Elusive Jump", SAM has his "Hissatsu : Soten". Monk can "dash" away only if he is in the opponent camp and is targeting an opponent in his ally side. And they don't have any ranged tool so they have to be 100% melee to deal dmg, while SAM has "Enpi" (also increasing Kenki Gauge by 10), NIN has Throwing Dagger (increasing his Ninki Gauge by 10) (15y range) + his two 25y range skills with "Three Mudra" + "Hellfrog Medium" (15y range) and his invisibility to come close without being targeted 1rst. DRG has Piercing Talon (keeping his Blood of the Dragon buff from afar) + High Jump (20y range) + 2 "Mirage Dive" (20y range) + Stardiver (20y range) + "Geirskogul" and "Nastrond" (15y range each) and even their whole AoE combo having 10y range to be pretty safe for a melee, while all other melees have an AoE around them of 5y only. So Monk has to be melee to build anything from the start (Chakras and Greased Lightning stacks), which does explain why they have a bit more resistance overall.

    Compare a kit, not just 2 skills. Monks are way less safe overall. About the burst, Monk AoE skills are almost irrelevant compared to what a Ninja, DRG and SAM can do. They are less tricky, more predictable.
    About the 1sec silence the Ninja has, you're not especially supposed to just use it alone. NIN is already the only one having a control among all melees, which means it can combo with the AoE CC (or not AoE) of other allies, like an AoE Stun or Sleep (Summoner or BLM) which can make the whole a way too long control to handle if used properly in team.
    (5)
    Last edited by Fannah; 12-31-2019 at 11:27 AM.

  4. #14
    Player
    Foudre_Fondue's Avatar
    Join Date
    Feb 2018
    Posts
    3
    Character
    Dan Nakazawa
    World
    Adamantoise
    Main Class
    Bard Lv 80
    Quote Originally Posted by Esmoire View Post
    BRD and MCH is ???? I am not sure what is happening here but it feels like DNC has the same capacity for pressure while having more DPS utility, more sustain, more mobility.
    That's because Dancer is basically just straight up superior to the other two jobs. After playing Bard throughout 3.x and 4.x, it's depressing to see how awful Bard is at the moment compared to previous seasons. I don't know what went through the dev's head when they tried to balance the physical ranged dps in 5.x, but they sure were on something while doing so lol
    (3)
    Last edited by Foudre_Fondue; 01-14-2020 at 12:00 PM.

  5. #15
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Foudre_Fondue View Post
    That's because Dancer is basically just straight up superior to the other two jobs. After playing Bard throughout 3.x and 4.x, it's depressing to see how awful Bard is at the moment compared to previous seasons. I don't know what went through the dev's head when they tried to balance the physical ranged dps in 5.x, but they sure were on something while doing so lol
    I miss playing Bard =[

    It's still playable in Frontlines, but yea, I've tried it in Feast, no chance. You can still get kills like it's not completely awful for supporting burst, but your pressure isnt the best outside of it. It's still fixable, natures is a really good utility ability, I really like the idea of sidewinder being an execute and shadowbite being an opener on burst, cos they do actually hit hard, it just needs to do more. Or Dancer needs to contribute way less. And Repelling Shot needs to be usable all the time, not just when someone's standing on you.

    Even then it's not gonna compete with FD3, Step Buffs and Saber Dance.
    (0)

  6. #16
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    instead of nerfing dancer

    Why don't we buff everything else?
    (0)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shinklet View Post
    instead of nerfing dancer

    Why don't we buff everything else?
    If you haven't heard, that's how powercreep works, so why work on working around DNC instead of working on it?
    (1)
    Last edited by Reinhardt_Azureheim; 01-15-2020 at 01:26 AM. Reason: typo

  8. 01-15-2020 01:46 AM

  9. #18
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    If you haven't heard, that's how powercreep works, so why work on working around DNC instead of working on it?
    Wow dude you're right, by nerfing dancer it will suddenly make red mage, machinist and bard viable. Thank god summoner and black mage don't outperform them so much.

    Just with one simple change to dancer, people can now kill stuff with bard, you're a genius.
    (2)

  10. #19
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    If we had 5.0 RDM it'd compete on the basis it had a silence, heavy, bind and probably some other things I'm missing. The problem is the job is fundamentally mechanically underwhelming in the meta, just like the other ranges. Even BLM would be playable with some heavy, convert and 3 stacks of manip given back to them. Bard isn't even that bad, mechanically, but apex arrow is a ballache and isn't even that strong and whilst nature's is nice, repel no longer binds, barrage isn't in the game anymore, and you don't get neat things like perm damage up and defence like dancer, on a kill target it's actually not that bad with everything up, I played it a bit earlier in the season and a lot of stuff died, but we lost, game ended and I saw 164k damage and was like oh yeah, that's why. I liked the concept of opening on a target with bite on a cd and executing with sidewinder, but the pressure just isn't that great and they have long CDs so you're tickling with apex arrow and pitch perfect every other burst and you don't even have the dots behind it anymore
    (1)
    Last edited by BloodRubyXII; 01-15-2020 at 09:29 AM.
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  11. #20
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shinklet View Post
    Wow dude you're right, by nerfing dancer it will suddenly make red mage, machinist and bard viable. Thank god summoner and black mage don't outperform them so much.

    Just with one simple change to dancer, people can now kill stuff with bard, you're a genius.
    You first said "instead of nerfing dancer", which gave me the implication that dancer shouldn't be nerfed and other ranged be buffed instead to be put on DNC's level, which was why I was critcizing your post. Frankly on page 1 I already posted the following:
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Why not both at a healthy middle to prevent powercreep?
    I am not oblivious to the other ranged having weaker bursts or in the case of RDM rather sad CC compared to his caster bretheren. Would appreciate if you wouldn't go full rage sarcasm just because I didn't post the same statement twice to fit your bill.
    (2)

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