Quote Originally Posted by Iscah View Post
There's no need to "play at distance" in low level dungeons. As long as the tank has control of all the enemies, you can stand right up close and only need to dodge the occasional short-range AOE.

.. The point of a ranged/magic DPS is to stay away from monsters to begin with. The only Magic DPS that should be anywhere near the monsters is Red Mage, and only when using the Melee-combo after getting their gauge up. The only time a ranged or magic DPS should be close to the action is if the mechanics of bosses or monsters demands it. Otherwise, even in low level dungeons there should always be some distance between yourself and the monster group. It's worth noting, that Blizz II is literally the only spell in Black Mage's repertoire that demands you to be within 5 yalms of your enemy, everything else having the 25 yalm standard you come to expect for all other spells. IF Blizz II actually did some sort of crowd control, like Stun or even Heavy, that might make it slightly more useful... But there's never a need for a Black Mage to be anywhere close to the action if the mechanics don't call for it.