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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Sorry if this comes off as flippant, but... is that even a worthwhile goal, given how poorly received that state has been? Shouldn't we almost be doing the opposite, trying to find job ideas that could synergize with movement out of the current near-infamous rut we find ourselves in?


    Same, which is why I'd be fine with delaying it, and perhaps even almost any and all new jobs, for increases in identity, diversity, and generally fun gameplay among the existing cast. But that benchmark only gets further and further out of reach when truncating every new idea to the current lowest denominator. Perhaps we should be talking a bit less about that and more about the changes, good or bad, it could compel or allow for the jobs surrounding it?
    Unless we see a U-turn on how the devs view how healers should be any new idea will be forced into their current vision. Since this is how they intend healers to be, they can be wrong but they would have to acknowledge that they are which they haven't not regards to healers anyway.

    Remember the state 5.0 ast and sch were they honestly thought it was perfectly fine same with 4.0 lily system. Then look at how healers have 'progressed' since HW, SB more heals added gauges 1 being entirely pointless until ShB and loss of dps tools, ShB even more heals more loss of dps tools but gauges have uses but most hated iteration of all 3 healers (most people never hated whm it was just under performing to its competition now I actually see people hate it due to the downtime issue plaguing all 3 healers).

    With the devs mindset since midway through HW (time they probably thinking of job changes for SB) I cannot see chemist having its iconic mix not be incredibly watered down.

    If Chemist was released for HW, sure I could've seen it happening.
    If Chemist was released for SB, I could've seen that happening too.
    If Chemist was released for ShB, before press release yep same as above,after press release nope.
    Can I see Chemist released for 6.0, Nope. Not until the devs show a massive change in their viewpoint and design process.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Crushnight View Post
    Unless we see a U-turn on how the devs view how healers should be any new idea will be forced into their current vision. Since this is how they intend healers to be, they can be wrong but they would have to acknowledge that they are which they haven't not regards to healers anyway.

    Remember the state 5.0 ast and sch were they honestly thought it was perfectly fine same with 4.0 lily system. Then look at how healers have 'progressed' since HW, SB more heals added gauges 1 being entirely pointless until ShB and loss of dps tools, ShB even more heals more loss of dps tools but gauges have uses but most hated iteration of all 3 healers (most people never hated whm it was just under performing to its competition now I actually see people hate it due to the downtime issue plaguing all 3 healers).

    With the devs mindset since midway through HW (time they probably thinking of job changes for SB) I cannot see chemist having its iconic mix not be incredibly watered down.

    If Chemist was released for HW, sure I could've seen it happening.
    If Chemist was released for SB, I could've seen that happening too.
    If Chemist was released for ShB, before press release yep same as above,after press release nope.
    Can I see Chemist released for 6.0, Nope. Not until the devs show a massive change in their viewpoint and design process.
    Agreed, but drastically new things (like the first healer in 6 years) also provide exactly the excuse necessary for drastic changes. Without that, you tend to be stuck.

    Even a good change can receive scornful uproar from players if it seems to have no real impetus. Give the change a compelling poster child, though, and -- often enough -- suddenly that change is responsive, effective, and practically sacred to the critical and white knights alike.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I've not said that new healer jobs needed to be delayed indefinitely, only that if it came down to creating more of the same or nothing, I'd sooner take nothing and spare us the deepened precedent that all healers are just slight variations in flavor from each other.
    One the one hand, I can see where you're coming from. On the other, you have the decision of whether to make this change apply only to new expansion content/level range or make it from the bottom up. Keep in mind that the latter means they have to look at content from ARR, HW, SB, ShB and the new expansion that would bring this change.
    I see no value in introducing a new healer per those constraints. A new healer should be designed specifically to pull the other 3 out of the rut, not deepen it further.
    I'll ask that you elaborate on the constraints and lack of distinction that I keep hearing about.

    Could be just me, but I consider the fact that Cure/Benefic get phased out after lv70 (because it means there's something wrong with how healing or damage taken is scaling) and the 2-healer meta this game has locked itself into to be the biggest problems when it comes to the healer roster.

    ------------------------

    Anyway, just wanted to pop in to say I made some changes to the write up.

    Change log:
    - Based on feedback, CHM's gear has been changed from "of Aiming" gear to "of Healing" gear.

    - The following abilities have received adjustments to their Energy costs:
    Basic Potion - 12 Energy
    Poisoned Syringe - 15 Energy
    Airborne Medicine - 18 Energy
    Phoenix Pinion - 35 Energy
    Advanced Potion - 18 Energy
    Healing Ampoule - 20 Energy
    Primed Potion/Ampoule/Poison Syringe - 6 Energy
    Emergency Potion/Ampoule - 0 Energy

    - Energy regen rate has been increased to 6 energy per second (or 18 energy per server tick), but this amount is reduced to 3 energy per second while preparing potions (or 9 energy per server tick).

    - Efficient Syntheses' passive by-product generation has been increased to 3% per second when eligible abilities are on cooldown.

    - Chemical Residue's reaction to Catalysts has been adjusted to restore HP with a potency of 350 per stack of Chemical Residue on affected target.

    - The number of stacks of Chemical Residue a player may have has been capped at 5 stacks.

    - Emergency Potion and Emergency Ampoule have been changed to Abilities (thus being oGCD).

    - Propagator now spreads Chemical Residue stacks to party members nearby target. Additionally, it applies a healing over time effect to the main target that heals with a potency determined by the number of stacks on target upon execution, for 9 seconds.

    On the docket

    - Catalyst: Adapting a suggestion by MartaDemireux, I'm planning on breaking up Catalyst into two abilities. One for healing reactions and one for damage reactions. As of the moment, both share charges/cooldowns. I've yet to decide on a cooldown and just where in the skill spread I should put them.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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