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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    There are at least short term dps checks too thrown into fights to be fair. Granted these usually take the form of 'kill adds before bar fills' but they're there. Sometimes they're more fun than that like O12 where you have to take down Omega M for his barrior to drop before Omega F finishes a big spell, but usually it's just the adds.

    As for the defense stat, I don't really see the benefit. Part of the fun of an RPG is seeing your numbers get bigger as you level up and get better gear. Maybe the numbers are getting crazy and they would need to do a stat squish like WoW has in the past to bring the numbers down, but using a defense stat so that your damage numbers in one tier are the same as they were during the prior patch would just feel kinda lame.
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  2. #2
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They did. T2 enrage strat, look it up. It's exactly that which is why we don't have those anymore.
    Interesting. I feel they could add a vuln stack to it, should fix this T2 cheese.

    Quote Originally Posted by Bright-Flower View Post
    There are at least short term dps checks too thrown into fights to be fair. Granted these usually take the form of 'kill adds before bar fills' but they're there. Sometimes they're more fun than that like O12 where you have to take down Omega M for his barrior to drop before Omega F finishes a big spell, but usually it's just the adds.

    As for the defense stat, I don't really see the benefit. Part of the fun of an RPG is seeing your numbers get bigger as you level up and get better gear. Maybe the numbers are getting crazy and they would need to do a stat squish like WoW has in the past to bring the numbers down, but using a defense stat so that your damage numbers in one tier are the same as they were during the prior patch would just feel kinda lame.
    Maybe yes, maybe not.
    Something similar of Defense as a damage reduction we already had the experience was Eureka. There we had basically the same damage for the monster of the same level and we would be getting more damage with meaningful things, like magicite and logograms, while levels just basically got our damage tier up. There's something satisfying to come back at a boss where you had struggle to get some damage and deal damage nicely now that you got some ilvl.

    I think that by having a entire expansion of enemies with the same defense and only increasing the defense the next expansion (to kinda "reset" the damage numbers) is a good way to keep that feeling of progression.
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    Last edited by LeoLupinos; 01-10-2020 at 08:08 AM.