We don't get new gear every patch, we had 2 gearsets in the entire of Stormblood, which was like 8 seasons of play. Obviously not including our armor seasons which were top 100 rewards. And those seasons are not popular.
We've had one crossover (Garo as mentioned), so I don't see how it's plural.
The Feast playerbase is tiny as it is, there isn't as much competition for spots as people think there is and anyone who plays Feast actively would know this, compared to the swaths of people that raid savage and ultimate. There aren't exactly that many people that see those Ultimate rewards either, though compared to how many people PvE in this game.
Overhaul is a stretch, mechanically the mode is overhauled because of changes to abilities. Summoner has had some ability changes, but mechanically plays the same as it did in Stormblood. The same goes for a lot of other jobs. The only real big changes went to Monk and Machinist, the latter being a necessity due to changes in PvP CC as well as how Machinist actually works now in PvE. Most of the "overhaul" you think we have, is really just more PvE abilities being made accessible in PvP, with a few minor changes, like Painflare stun and fist effects simply being consolidated into their riddle counterparts. The vast majority of jobs play the same as they did last expansion as mentioned at the start of this point, we just simply got access to more of the PvE abilities. the only reason we're getting 5.2 changes is because PvP in this game, like most other MMOs, the devs are struggling to get it right and this patch is an absolute trainwreck and there isn't a single good Feast player that would disagree with me; I can say this with absolute confidence; because you only have to look at the state of the queues already to realise this.
"New maps at least once every few patches" - we've had 3 in more than 2 years, and many maps aren't even accessible at certain times of the week, even if you wanted to play them, in fact the only map you can play outside of the Rival Wings rotation this patch is Onsal.
"Overhauls to how medals work and so forth" - in Stormblood we had light/heavy medals, which proved to be an awful mechanic that would punish you for being ahead early, which lead to some teams actively avoiding picking medals in FRC so they wouldn't have to play defensively as much. SE realised this was a terrible mechanic and removed it. In fact the medal mechanic period is just incredibly stupid; why should a team be punished for being better? Being ahead in ranked 4v4 in this game is the most unenjoyable experience I have ever had in PvP in an MMO.
The ability to 1v1 is popular in MMORPGs that have PvP and more accessible than it is in FFXIV, I don't know how you see this is like some kind of big resource allocation. Spectator modes exist in pretty much every competitive game, the only difference here is that SE gave the players access to it; but it's only usable in a custom game.
We've had one fanfest tournament, and there's no guarantee we'll get another. Also, again, calling this additional resources is a stretch, people volenteered to help with this, the CMs don't actually have PvP as part of their job role, it's something they put themselves up for. I already asked Clem about this at Fangathering and Rinny was in the exact same situation as he was.
We lack Dev posts, what we actually get are CM posts. I don't need to tell you the two roles are very different. It's just funnelled down information. The reason why the other sections don't see as much of it is because information on other aspects of the game are communicated to you in great detail through those lil patch websites they make and the Live Letter. What we get in Live Letters are very, very vague and sometimes, like now being an example, we won't know what we're getting until the patch drops in any way shape or form, and it often happens that when we get to actually try the changes out, the season drops on the same day and we are left in the absolute lurch.
The resources definitely aren't there, this is us being thrown a bone every once in a while, it's just being thrown a particularly big one on this occasion compared to basically the entire of Stormblood (how many seasons did WHM go untouched for? Scholar was also practically unusable at high tier play for the entire expansion, it was viable up until they changed Broil and that was the end of it; literally the job was only good because of one spell and they took what made that spell good away faster than I've ever seen anything get fixed in this game, except for maybe 5.0 Dancer) because even the top JP players are metaphorically on suicide watch. Fellowships got a bigger LL segment than any PvP overhaul has ever had, if you ever wanna see a waste of resources, look no further than Fellowships.
Of course PvP is a niche mode in this game, because unlike other MMORPGs with PvP it doesn't get the same care and attention. They're trying now more than ever, which is something I fully support obviously and hope for better things to come; but it's going to stay a niche mode when you said it yourself, the gameplay is bad (before we even add the netcode into the equation) and isn't attractive. When I have 19 ping and a tetra lands on someone 2 seconds after they take damage, it's a bit of a pisstake. Good knowledge of the game becomes entirely irrelevant when you're at the mercy of this game's server ticks. As a European living in Cyprus I could land positionals on WoW back when they had them on US servers all day long with 185 ping, on here playing melee on NA is a nightmare.



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