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  1. #31
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Moonlite View Post
    You only won 2 out of 12. But were the scores close? Say first and Second only 200 points apart at the end or all three teams over 1300? I like winning but if the games are competitive that's enough for me. A few 100 points could have been a bad double team you couldn't break committing to an S you didn't win. Some shitty spawns, nothing like seeing all the S ranks at the end of the game spawn on the opposite end of the map. I laso tamper down expectations if most of the healers had to be asked to switch to heals. They are doing it for team, but doesn't mean they are comfortable doing it.
    Hmm perhaps 4 were close calls I think. The rest of the losses were just outright curb stomps. Not really blaming anyone in particular, but, it felt like a combination of literally everything went wrong. Team comps were bad, nobody coordinated overall efforts or if they did nobody listened or it just didn't work/help, people AFK'ed in spawn or other parts of the map, people split up trying to take multiple objectives instead of fully committing thereby losing both objectives, ect. By far the biggest problem was people splitting up though. That lost so many games.

    Though to be fair I did another four matches after I posted my comment just to see what would happen and won 2 out of 4. So perhaps I just got really really unlucky. *shrugs*
    (1)

  2. #32
    Player
    Chiyeko's Avatar
    Join Date
    May 2019
    Posts
    46
    Character
    Chiyeko Bladestorm
    World
    Ragnarok
    Main Class
    Paladin Lv 31
    Well ranged dps is still a problem, not has harsh as it was in 5.15. Also 3 versus not the idea for pvp, maybe if it was slaughter with straight up fighting in 2.0 it can work, but with random rng like people not listening to call out, people are not ccing people, people not killing off healer to push into other team, people not aware of having to open their map just to name a few. Smart plays makes for higher win rate, looking at each datacenter people stack grand company to play with smarter players, then again I say why not make another similar rival wing with just 2 conflicting in-game lore.
    (1)

  3. #33
    Player
    Fresky's Avatar
    Join Date
    Jan 2018
    Location
    The raining Lavender Beds
    Posts
    33
    Character
    Fresky Icecreamcookie
    World
    Golem
    Main Class
    Astrologian Lv 100
    I played 213 matches last week (I need a life I know) and won 88 (41.3%), guess I was slightly luckier than average.

    Some of them the three teams were extremely close. Some not so much as we just won without much competition for some reason or lost with only like 500 points. Some were great comebacks when the leading team were < 20 points from winning but in the end lost. The close matches are more fun tbh.

    But overall, as someone who never did any frontlines before, I guess I had fun in general. And a lot of salt lol.
    (1)

  4. #34
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Fresky View Post
    I played 213 matches last week (I need a life I know) and won 88 (41.3%), guess I was slightly luckier than average.

    Some of them the three teams were extremely close. Some not so much as we just won without much competition for some reason or lost with only like 500 points. Some were great comebacks when the leading team were < 20 points from winning but in the end lost. The close matches are more fun tbh.

    But overall, as someone who never did any frontlines before, I guess I had fun in general. And a lot of salt lol.

    Grats on a good week. The info about games that were close and games that had comebacks. Crystal had none of those I saw at least pre fix. The dominant GC would have stacked battle highs and second and third would be completely broken and know that first was out of reach.We are getting some people doing call outs that think they can win just getting nodes and don't seem to want to contend when score is over 1200, haven't won one of those games. The only people I saw complain out of the matches I got in last week were dominant GC players, they are pretty bitter. Everyone else seems happy that the games are competitive win or lose.
    (1)

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