I think we're past the point in FFXIVs life cycle where they'd implement such major changes to how jobs are designed and work.
I think we're past the point in FFXIVs life cycle where they'd implement such major changes to how jobs are designed and work.
This. In theory I'm not opposed to it. Like in WoW where some classes can do multiple roles but not all of them at once.
But it's a bit late for FFXIV to suddenly start doing it.
While DCUO is far from my favorite mmo I actually liked how it handled that with its power sets/classes. Everyone could dps, but you could also either tank, heal, or support/crowd control depending on your class. So everyone got dps and one other role. In a new MMO I'd like to see something like this. So you don't have the disparity of say WoW where come classes can only dps, some can do all roles and some in between, but you also don't have mono role classes. Under this sort of system, red mage coudl be caster dps or healer, paladin could be tank or dps, same with DRK etc. But it's too late to drastically shift things in FFXIV job design outside of limited jobs which are side content minigames more so than normal classes.
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