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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Saefinn View Post
    I think the pay off with losing Indom is that we get more stacks to use with Energy Drain, which breaks up the downtime a little. I think then it means the Scholars will also have to be a little more creative with how they keep AoE health up, but to me that's a good thing, it's more of a healing focus then. We have an insta AoE still with Fey Blessing to fulfill situations where it's more necessary (maybe the pay off would be to reduce the cooldown on it).

    I feel Indom is one of those skills that can encourage you to not make full use of other healing abilities in your toolkit, because it's so effective. I'd argue it is the ability that made Scholar go from being more balanced in ARR to OP in HW.
    Exactly Seafinn, Indomability is arguably the best healer ogcd and sch by extension has way more ogcd aoe heals than the others with indom, wispering dawn, fey blessing, consolidation, and sacred soil, Ast has 2 being Collective Unconsciousness and Celestial Opposition, Whm has assize and Asylum. (Any others for ast/whm require gcds to activate aka PI and Horoscope)

    What used to be sch's weakness is now its strongest part XD you have so many answers to everything but indom works best it is so good/efficient and convenient other parts of the kit fall behind. Indomability hampers the kit far more from a design standpoint i'd rather it go or get weakened considerably. Indomability is also an ability like cure 3 where it's removal wouldn't actually prevent people clearing content much like ast's Horoscope and Nocturnal Sect.

    Nocturnal ast if going to remain cannot compete with sch on a fundemental level as they are designed widely different Nocturnal is hampered being tied to Diurnal as Ast is designed closer to whm as the base whereas sch has a very different albeit they are trying to hammer it into the whm mold despite it being best not to and design a 4th healer along sch's pre ShB base design.

    Honestly if we had only HW's healing kit we would be able to clear savages fine, only ultimate even warrants all the gcd, ogcd heals we received since HW something such a tiny portion of the player base even attempts, right now all healers are bloated with heals, too many heals despite it being their goddamn role it just adds to the tedium and pointlessness that they keep gaining more.

    If tanks only get tank cds for 2 expansions they would riot because fight design wouldn't require them until ultimate so for majority of player base nigh worthless
    (1)

  2. #2
    Player
    Volkaj's Avatar
    Join Date
    Oct 2018
    Posts
    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Crushnight View Post
    Exactly Seafinn, Indomability is arguably the best healer ogcd and sch by extension has way more ogcd aoe heals than the others with indom, wispering dawn, fey blessing, consolidation, and sacred soil, Ast has 2 being Collective Unconsciousness and Celestial Opposition, Whm has assize and Asylum. (Any others for ast/whm require gcds to activate aka PI and Horoscope)
    The best healer OGCD is AST's Earthly Star. WHM can use PI on Afflatus: Rapture, which is 225 effective DPS potency through the blood lily.
    Indomability is also the second least potent AoE OGCD. The least potent being Fey Blessing, another of SCH's.

    There seems to be a lot of people (WHMs?) still salty from SCH's dominance in HW, even if the very things they complain about have been fixed and/or replaced.
    Removing Indomability would also make SCH really, really weak in pure healing scenarios. Consider that after Emergency Tactics, SCH can only GCD heal at 180 potency per cast.

    As for skills I personally believe could be removed:

    Cure I, Physick, Benefic I: Promote bad/inefficient play 90% of the time.
    Medica I: Overshadowed by Cure III and Medica II.
    Fluid Aura: No longer pushbacks. Completely useless.
    Summon Selene: Carbon copy of Summon Eos. Why even waste a skill slot for this? Just give SCHs fairy glamours.
    Play: Just revert back to SB's Draw. No need for an extra button for this.
    Undraw: Manually removing the card buff is faster.
    (2)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Volkaj View Post
    The best healer OGCD is AST's Earthly Star. WHM can use PI on Afflatus: Rapture, which is 225 effective DPS potency through the blood lily.
    Indomability is also the second least potent AoE OGCD. The least potent being Fey Blessing, another of SCH's.

    There seems to be a lot of people (WHMs?) still salty from SCH's dominance in HW, even if the very things they complain about have been fixed and/or replaced.
    Removing Indomability would also make SCH really, really weak in pure healing scenarios. Consider that after Emergency Tactics, SCH can only GCD heal at 180 potency per cast.

    As for skills I personally believe could be removed:

    Cure I, Physick, Benefic I: Promote bad/inefficient play 90% of the time.
    Medica I: Overshadowed by Cure III and Medica II.
    Fluid Aura: No longer pushbacks. Completely useless.
    Summon Selene: Carbon copy of Summon Eos. Why even waste a skill slot for this? Just give SCHs fairy glamours.
    Play: Just revert back to SB's Draw. No need for an extra button for this.
    Undraw: Manually removing the card buff is faster.
    I'm a Scholar thinking it should be removed. I can't think of how SCH would be in a much worse situation without it, but is something I'm experimenting with at the moment, I've removed Indom from my crossbar. It was added back when SCH's weakness was that it couldn't get people's health back up quickly. Back then I was one of those Scholars who found ways of making up for that weakness and honestly, thought the it was fun and didn't feel SCH needed that patching, because I had to utilise my other spells better. And I don't think the job suffered from it in content. Whilst content is not the same nowadays, we also have more healing tools at our disposal to better utilise and we still have Fey Blessing, which as a pay off, could have its recast time reduced.


    With regards to summon Selene. I'd prefer they reverse their decision to remove Selene's abilities. But the others listed I agree with, well on the fence for Medica I, but I don't play much WHM (and only just starting to catch up in ShB on it), when I have I use it more than Cure III, but a WHM could walk in and say "what are you doing fam? Medica I is so obsolete".
    (1)
    Last edited by Saefinn; 01-06-2020 at 03:27 AM.

  4. #4
    Player
    Volkaj's Avatar
    Join Date
    Oct 2018
    Posts
    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Saefinn View Post
    I'm a Scholar thinking it should be removed. I can't think of how SCH would be in a much worse situation without it, but is something I'm experimenting with at the moment, I've removed Indom from my crossbar. It was added back when SCH's weakness was that it couldn't get people's health back up quickly. Back then I was one of those Scholars who found ways of making up for that weakness and honestly, thought the it was fun and didn't feel SCH needed that patching, because I had to utilise my other spells better. And I don't think the job suffered from it in content. Whilst content is not the same nowadays, we also have more healing tools at our disposal to better utilise and we still have Fey Blessing, which as a pay off, could have its recast time reduced.

    With regards to summon Selene. I'd prefer they reverse their decision to remove Selene's abilities. But the others listed I agree with, well on the fence for Medica I, but I don't play much WHM (and only just starting to catch up in ShB on it), when I have I use it more than Cure III, but a WHM could walk in and say "what are you doing fam? Medica I is so obsolete".
    SCH wouldn't be in a much worse situation without it because there are few scenarios nowadays which demand tons of raw healing (outside maybe Universal Manip + Doom on Hades EX maybe?). Most of the time you can get by with Sacred Soil's powerful regen (which effectively replaced the spot Indom had in SB) if Whispering Dawn is on cooldown. But I'd argue Indom has to stay, because emergency spamming Succor to top off the party for a doom-like mechanic will sap your MP and lead to a wipe. That's my take on it anyway.

    I'd remove Medica I because the mechanics which require the party to be far enough apart for Cure III not to apply yet require enough healing that it wouldn't be convered by literally anything else are absurdly rare. Most of the time I see Medica I used right after Medica II (bad play) or when the party is stacked anyway and Cure III would've worked. Another thing to consider is that Medica II + one tick (3s) is equivalent to Medica I. So even if Medica I was removed and you found yourself in the rare situation where it would've been useful, just using Medica II again will do almost the same thing.
    (0)