Quote Originally Posted by Iscah View Post
WHM is stuck with Fluid Aura because they specifically learn "a water spell" during the Lv15 quests (after focusing on earth and wind in the previous two quests). They'd need to add something else instead if they removed it. Keeping it as a lower-power instant cast spell equivalent to BLM's Scathe might work.

And they're not going to remove the cards from AST - whether they want to or not. It's woven throughout the storyline, it's a large visual part of their weapon, and I'm not sure what would even be left of the job if you removed cards and Nocturnal Sect.
Lol identity of Ast is in shambles anyway, redo the ast questline and come back to me about Whm must have a water spell.

Straight up you don't care about cards anymore on Ast, you care about seals replacing the card icons with seals would do nothing to gameplay that is how insignificant the cards actually are now.

As for Nocturnal sect well when they can't even design it properly after 4-5 yrs to even compete with sch without straight up breaking healer balance heck it can't even compete with Diurnal, its own kit would rather have you in Diurnal 100% of the time even with whm partners unless they make things 1 shot without Shields that are frequent enough that intersection and Neutral Sect are not enough. 3 fights in game btw not really worth the constant walking on eggshells trying to adjust things when removing it and rebalancing ast around Diurnal opens up a fair bit more options.