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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90

    What healers could stand to lose.

    This is purely speculative and currently based on ShB.

    Whm
    -Cure, trait now straight up just upgrades cure to cure 2, cure just doesn't have potency for ShB content
    -cure 3, very niche and all healing done by this can be done by stuff like medica and medica 2 and assize
    -fluid aura, even more niche
    -Planeary indulgence, adds to ogcd bloat just not needed.

    Sch
    -Indomability, just give emergency tactics the ability to make things insta cast boom nothing lost except a dump.
    -Physick, just gets outdated with Adlo which you get upon unlocking sch
    -Dissipation, as it is clunky and counter intuitive to half of sch kit
    -Aetherpact, again clunky and counter intuitive to other parts of sch's kit

    Ast
    -cards, just replace these with the 3 seals no gameplay would be affected
    - Nocturnal, you have failed for 4-5 years just give up and design ast around Diurnal stop hindering design because you must have a flex healer SE
    -Sleeve Draw, highly clunky causes great issue to controller players
    -Benefic, suffers same issue as cure does so similar upgrade system here.

    Now would I want these gone, nope, some of them reworked sure but straight up gone no but healers have been routinely pruned each expansion more so than the other roles and these very much could go on the chopping block if handled poorly.
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,048
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    WHM is stuck with Fluid Aura because they specifically learn "a water spell" during the Lv15 quests (after focusing on earth and wind in the previous two quests). They'd need to add something else instead if they removed it. Keeping it as a lower-power instant cast spell equivalent to BLM's Scathe might work.

    And they're not going to remove the cards from AST - whether they want to or not. It's woven throughout the storyline, it's a large visual part of their weapon, and I'm not sure what would even be left of the job if you removed cards and Nocturnal Sect.
    (8)

  3. #3
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    This list is horrible.

    Cure 3 is WHM identity skill and has many uses in savage/ultimate because of stacks and not always having lilies for mechanics.

    Dissipate is awesome, it's not clunky.
    (20)

  4. #4
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    So, maybe I'm in the minority here, but with all the problems I have with SCH, I actually really do like dissipation now since your fairy automatically comes back now. Makes it a lot less situational. For indom, you're getting rid of SCH's best AOE heal, I'd rather not have to use 2 oGCDs or an oGCD + GCD just to get the same effect. physick and fey union, sure.
    (5)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  5. #5
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Iscah View Post
    WHM is stuck with Fluid Aura because they specifically learn "a water spell" during the Lv15 quests (after focusing on earth and wind in the previous two quests). They'd need to add something else instead if they removed it. Keeping it as a lower-power instant cast spell equivalent to BLM's Scathe might work.

    And they're not going to remove the cards from AST - whether they want to or not. It's woven throughout the storyline, it's a large visual part of their weapon, and I'm not sure what would even be left of the job if you removed cards and Nocturnal Sect.
    Lol identity of Ast is in shambles anyway, redo the ast questline and come back to me about Whm must have a water spell.

    Straight up you don't care about cards anymore on Ast, you care about seals replacing the card icons with seals would do nothing to gameplay that is how insignificant the cards actually are now.

    As for Nocturnal sect well when they can't even design it properly after 4-5 yrs to even compete with sch without straight up breaking healer balance heck it can't even compete with Diurnal, its own kit would rather have you in Diurnal 100% of the time even with whm partners unless they make things 1 shot without Shields that are frequent enough that intersection and Neutral Sect are not enough. 3 fights in game btw not really worth the constant walking on eggshells trying to adjust things when removing it and rebalancing ast around Diurnal opens up a fair bit more options.
    (1)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by technole View Post
    This list is horrible.

    Cure 3 is WHM identity skill and has many uses in savage/ultimate because of stacks and not always having lilies for mechanics.

    Dissipate is awesome, it's not clunky.
    XD can be seen that way but think like this

    With afflatus rapture why cure 3 more potent but you get nothing back compared.
    Also nothing in game requires cure 3, nothing, as the other healers have no equivalent meaning all heal checks must be able to be completed without cure 3 being used. So cure 3 is niche a good spell but niche, it is like keeping fluid aura because it is useful in deep dungeon, oh wait. And when has SE cared about healer job identity this expansion.

    Dissipate is good but it is clunky even more so if we went back to SB fairies, it straight up prevents fairy abilities which is a big part of sch's kit, this is clunky, there may be a payoff with more stacks and more healing (lol) but it is janky especially when trying to use stuff like fey union/blessing which are now locked for 30s. for a Dev team that got rid of cleric stance due to the jankiness it created, Dissipation sticks out like a sore thumb.
    (1)

  7. #7
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Billythepancake View Post
    So, maybe I'm in the minority here, but with all the problems I have with SCH, I actually really do like dissipation now since your fairy automatically comes back now. Makes it a lot less situational. For indom, you're getting rid of SCH's best AOE heal, I'd rather not have to use 2 oGCDs or an oGCD + GCD just to get the same effect. physick and fey union, sure.
    I was debating between Indomability or emergency tactics and honestly, emergency tactics fits sch better than Indomability does, sch used to have aoe heal issues, now non existent as have an overabundance of them and out of all of them Indomability is the least themactic of them.
    (0)

  8. #8
    Player
    RegularJoe's Avatar
    Join Date
    Jun 2017
    Location
    Lima Lominsa
    Posts
    45
    Character
    Now Loading
    World
    Zalera
    Main Class
    Scholar Lv 90
    Dissipation is actually pretty useful now, especially with the Fairy returning automatically. I really recommend getting in the habit of using it. Sure, it gets rid of your fairy, but what was your fairy doing before you needed/wanted the extra Aetherflow stacks? If you were in need of those fairy abilities, you would have used them before sending her away. And don't tell me you were working on building that Fey Gauge for Fey Union.

    It's a cost vs benefit decision, and something that is much needed again. Dissipation buffs up your gcd shields, and give you 3 extra stacks to do what needs to be done. You don't need to always use your fairy abilities. If this was HW SCH, then I'd be more inclined to lean towards Dissipation being less than desirable. But even then, it did have its uses.

    Physick and Aetherpact, sure. Not sure why would you want to remove a big heal that's 'free' with no cast time, however. If you roll that into ET, then SCH would have to press 2 buttons to do what AST and WHM can do with one. I mean, we *can* do that with ET and Succor already, but why waste needless MP and time?

    As for WHM and AST, I don't really delve too much into them to agree/disagree.
    (1)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,048
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Crushnight View Post
    Lol identity of Ast is in shambles anyway, redo the ast questline and come back to me about Whm must have a water spell.
    I'm honestly not sure what you're trying to say here. Where is the issue?



    Quote Originally Posted by Crushnight View Post
    Straight up you don't care about cards anymore on Ast, you care about seals replacing the card icons with seals would do nothing to gameplay that is how insignificant the cards actually are now.
    The six varieties of cards are still needed for the current system.

    [Three seals] x [two types: ranged or melee] = six possible configurations.

    Taking away the cards and leaving only the seals (apart from resulting in the actual gutting of lore that people think has happened already) would mean there is no longer a distinction between the "boost melee" and "boost ranged" skills - whether that's a good thing or not, it's definitely an effect on gameplay.
    (0)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    PI is exceptionally good. Suggesting that it be pruned/reworked/etc, frankly and bluntly, is about the worst suggestion I've heard yet. Ditto for indom.
    (9)
    Last edited by Risvertasashi; 01-06-2020 at 10:33 AM.

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