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  1. #1
    Player
    SirGus's Avatar
    Join Date
    Jan 2020
    Posts
    1
    Character
    Sir Gus
    World
    Faerie
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vain_X View Post
    This is definitely the direction this thread should take, preventing X player from ruining other peoples experience by changing how the Gossips work, instead of seeking out and punishing said player. They just need to stay the 5 minutes they have on them instead of despawning when aggro is lost on it (regardless if its troll reasons or not)
    Absolutely. Punishing individual player(s) won’t fix the problem, they will just keep coming back. It’s frustrating to show up to a spawn a minute after it’s called, and it already be at 30%. There has got to be a better way for SE to run the spawn structure, to make sure everyone gets to participate.
    (0)

  2. #2
    Player
    My_Wet_Rooster's Avatar
    Join Date
    Apr 2014
    Location
    Somewhere in Nowhere, but is nowhere in Somewhere.
    Posts
    57
    Character
    Munkh Tsetseg
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SirGus View Post
    It’s frustrating to show up to a spawn a minute after it’s called, and it already be at 30%. There has got to be a better way for SE to run the spawn structure, to make sure everyone gets to participate.
    I've been a believer of giving all S ranks a universal HP boost. Something more akin to some of the notorious monsters in Eureka. Even when every single player on a Eureka instance is participating, they take a fairly long time to kill.
    (5)
    I am somewhere in Nowhere, but nowhere in Somewhere.

  3. #3
    Player
    MeowTo's Avatar
    Join Date
    Apr 2018
    Posts
    9
    Character
    Meowto Catogane
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by My_Wet_Rooster View Post
    I've been a believer of giving all S ranks a universal HP boost. Something more akin to some of the notorious monsters in Eureka. Even when every single player on a Eureka instance is participating, they take a fairly long time to kill.
    An HP boost would go a long way to ensuring the spawner gets credit for the ARR/HW marks but its still only a temporary solution/bandaid option as item levels increase. Though I'm not opposed to the idea until a better one is worked out by the Devs.
    (0)