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  1. #11
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Seku View Post
    Nope. I don't find that DRK has mitigation issues at any level. It's boring, but it works. PLD and WAR may feel that they excel better due to the ability to heal themselves for a lot in a short amount of time if your healer doesn't know what their doing. That's really about it.


    For the person that said that LD is the only invun that does not work in solo play well.....that means you're doing something wrong and that is just factually wrong. 3 out of 4 of the invuns are useless in solo play. GNB puts you at 1 HP. Warrior functions the same as LD, except you have to put it up before you hit 1 hp. And LD is LD. That basically means in 3 out of 4 cases you have 8-10 seconds to kill the enemy before you die. Unless you get lucky and the enemy does a casting animation. If anything I'd say that LD is the best of the 3 for solo play as you can put it up prior to taking a killing shot and no Mitigation nor HP is wasted, as the other two would have you do.

    LD is however the worse skill for PUGs as it doesn't have a good indicator and you have to heal up to full health. It would be nice if they like just showed a grey health bar with "Time until death" on it that either counts down or slowly drains to indicate that you're dying. It's also probably the worse for resources depending on the situation. IE: If a WHM has to pick to either use benediction to recover a DRK from LD or save it for another mechanic. But I don't think that those situations are very common.
    Being left with one HP is hardly a death sentence when playing as a tank, even in solo play.
    Having access to 8 seconds of pure invincibility really isn't hard to utilize, when you have means to recover your own HP with your character or AI companions.
    Superbollide is honestly my favorite invulnerability skill of them all, there's a significant risk / reward factor but you're actually capable of recovering from the gamble on your own - unlike the literal death sentence that is Living Dead.

    I'll admit that you'd probably have to go out of your way to bank on using Holmang in solo play due to the strict duration and minimum HP requirement, but at least the binding effect can keep it from being a truly wasted CD.

    If you activate Living Dead and the Zombie Status triggers, it is nearly impossible to recover from in any single player scenario.
    If you activate Living Dead and the zombie status doesn't trigger... congrats, you wasted a cooldown.
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    Last edited by Tranquilmelody7; 01-04-2020 at 08:04 AM.