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  1. #11
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think LD being bad is a fair trade for TBN being god-tier for literally everything else...
    If anything, TBN makes LD a situation that shouldn't be happening. You just have so much mitigation that it's hard to imagine requiring it!
    (0)

  2. #12
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think LD being bad is a fair trade for TBN being god-tier for literally everything else...
    Nerf TBN then.
    Having a lopsided toolkit is something that should be avoided.
    (1)

  3. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    If anything, TBN makes LD a situation that shouldn't be happening. You just have so much mitigation that it's hard to imagine requiring it!
    This is the exact reason I bring up to healers that diss on DRK, they tend to forget this just because Living Dead isn't Hallowed Ground.
    (0)

  4. #14
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    Nerf TBN then.
    Having a lopsided toolkit is something that should be avoided.
    Not every tank's strongest selling point needs to be their invuln, I am rather happy with how the kit is designed around TBN. Besides that, liberal use can cause Edge of Shadow to drop out of raidbuffs if not handled correctly and failing to break is a 500 potency loss, so it's not like you can keep it on cooldown in every fight.
    (3)

  5. #15
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Not every tank's strongest selling point needs to be their invuln, I am rather happy with how the kit is designed around TBN. Besides that, liberal use can cause Edge of Shadow to drop out of raidbuffs if not handled correctly and failing to break is a 500 potency loss, so it's not like you can keep it on cooldown in every fight.
    Does Living Dead really need to be so dreadful though?
    I enjoy all the other invulnerability skills and can pop a macro in pugs notifying my group beforehand so I can utilize their mitigation.

    Living Dead just makes me feel really guilty to ever use, let alone the fact that it's the ONLY tank invulnerability that can't virtually be used in solo play.

    Even if Living Dead isn't a wasted(Holmang can be difficult to utilize in PUGS as well to be fair) or outright ignored CD, it's a liability due to it's debuff being so unforgiving to both the Healer and Tank.

    I'll be honest I really enjoy TBN and would rather it stay as is, but must you truely insist on Living Dead remaining as is?

    IMO It's an unreasonably badly designed move, regardless of how good TBN and DRK's AOE damage potential.
    (1)
    Last edited by Tranquilmelody7; 01-03-2020 at 03:33 PM.

  6. #16
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reinhardt_Azureheim View Post
    This is the exact reason I bring up to healers that diss on DRK, they tend to forget this just because Living Dead isn't Hallowed Ground.
    To be fair, quite a few tanks seem to insist on using invulns for stuff where a normal CD would be just fine. Which gets to be a big pain if neither tank is PLD and there's only 1 benediction (or no benediction!) to go around.

    It's not a DRK-specific problem, but nor do DRK players seem to be any particular exception to this tendency.
    (0)

  7. #17
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Risvertasashi View Post
    To be fair, quite a few tanks seem to insist on using invulns for stuff where a normal CD would be just fine. Which gets to be a big pain if neither tank is PLD and there's only 1 benediction (or no benediction!) to go around.

    It's not a DRK-specific problem, but nor do DRK players seem to be any particular exception to this tendency.
    It's not so much that ALL tanks specifically insist on using flashy invulnerability skills per se - some of us just want to utilize our ENTIRE toolkit.

    Ideally, invulnerability skills should never be used as 'OH SHIT' buttons, and DRK just so happens to have the only Tank invulnerability that's so bad that you want to strive to avoid even planning for it in most situations.
    (1)
    Last edited by Tranquilmelody7; 01-03-2020 at 05:26 PM.

  8. #18
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Tbn is great for tank busters/raid wide aoes but is not as god tier as some make it out to be in mass pull dungeon scenarios. That shield goes pretty fast. I’d much rather have a Shelton that keeps mitigating for it’s duration than a shield that is gone in 3~ seconds then wait another 12 seconds till it’s up again.

    I would argue DRK is 3 for utility only beating out WAR.

    Mitigation is a category DRK is decent in despite having a magic only CD in dark mind... TBN being the only real gimmick for DRK is not enough to make up for a kill me ability in LD.

    I haven’t looked at the charts but from playing both PLD and DRK in dungeons I’d give the edge to PLD. Packs go down faster with PLD. DRK is still decent in aoe. DRK in single target is slightly lower in the numbers I have experienced while playing both.

    Self sustain is beyond pitiful - 4 of 4 by a mile. One minute AD only on par on pack pulls of 6 or more (6 enemies I believe is the point at which is matches the 1200 pot heals all the other tanks have regardless if aoe or single target. Single target heal is gated behind the 3rd attack of its 1-2-3 combo and doesn’t make up for its lack of immediate access via potency. Poor self sustain is a mystery given LD.

    DRK, again in my experience, feels like a great deal of work, to have the same (or more than likely less) payoff as PLD. I imagine it’s a similar dynamic with the other tank jobs at 80 as well.

    Also the job has no synergy in its kit. So if you like a interconnected kit then it’s not for you.

    Despite all that, if you still wish to go ahead, then welcome to the club. Just know it’s not the best, objectively speaking, and it’s not overly fun, obviously subjective (but a shared appraisal among many DRKs).
    (3)

  9. #19
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,189
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Nerfing TBN in exchange for a true invulnerability ? But people will complain even more that all tank jobs feel the same XD
    (0)

  10. #20
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Goji1639 View Post
    Hmm, well best mitigation is something at least. Worst damage output is definitely disappointing; I'm guessing that means that DRK is the worst progression tank.
    Actually DRK is consider the strongest tank for progression, Wich his braindead rotation that make you stay focus more on the combat that you own mechanics and his powerful mitigation kit that make it even op on magical encounters like T.E.A make DRK a low effort high reward tank, and the dps difference is only 200 Wich is nothing this day.
    (0)

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