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  1. #1
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    With the current average skill level, and the demographic SE aims for, having a natural-selection system you suggest would probably scare people away.

    Don't get me wrong, I think your idea is better than what actually is now. +-25 seems a bit too simple though; imo it would be better with a threshold in points lost/won based on your rank vs the average rank you play against.
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  2. #2
    Player
    Enma_Ookami's Avatar
    Join Date
    Dec 2019
    Posts
    7
    Character
    Indominus Rex
    World
    Omega
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Guesswhat View Post
    With the current average skill level, and the demographic SE aims for, having a natural-selection system you suggest would probably scare people away.

    Don't get me wrong, I think your idea is better than what actually is now. +-25 seems a bit too simple though; imo it would be better with a threshold in points lost/won based on your rank vs the average rank you play against.
    Please forgive me being open, old days "PvP" from times of '90 was natural selection and everyone had great fun, enjoyed it a lot. Back to my high school and release of Q3A/UT99 we had simple ladder within gamer community - you either get +1/-1 per win/lose of rng player within your range. Did someone complain? Opposite, people were bloody thrilling for more and more. Bad players never left the bottom pit while good once were the show to watch. My school had a lot of gamers, not only computer once but also trading cards and board games, rules were everywhere the same. "Either win with skill, planning and tactic, show your experience and usage of grey cells or stay at the bottom where is your place".

    People scared of this are people who don't will to put effort and especially time to learn - in short - casuals and carebears who need rule maker to help them win because they cannot by their own laziness.

    Considering that FF14 PvP would need "pls ff14 1.0 it" treatment and rebalance all jobs to the point - everyone have some chance to change tides of match, your idea of threshold is on point here. However, in current state, win/lose points should matter on your own performance vs team, for example:

    Team variables:
    - DPS
    - Healing
    - Blocked damage
    - Objectives done (adrenaline boxes + wolf's heart)
    - Culling wins

    Tank variables:
    - Damage blocked
    - Objectives secured

    DPS:
    - Damage done
    - Culling wins

    Healer:
    - Healing done
    - Objectives secured

    In this scheme each player is judged by his performance put into team.
    You as a player perform well but you lose - not much of a lose for you, your job was done well but other part of team did bad.
    You as a player performed bad and won - well, not much points for you since you just got carried with bad performance.

    Most of data is already ingame, it would required changes for tank being an actual tank and not discounted Monk, actual tank who help teammate by covering for burst and letting healer waste less mana on it, I think other jobs are fairly fine with some adjustment.

    Your opinion? Discuss please.
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