You say your characters, cultures, and worlds don't want for depth while creating them entirely void of the evils of humanity and criticising this game for focusing on them.

No, I have serious doubts about your settings if they draw all their conflict from magic and morally black and white orcs who are just bad because they're bad.

This game is not that. If you think it is, you weren't paying attention during the expansion you find so "sublime." Sympathize with your villains once in a while: A ruler determined to do anything to end his nation's thousand year war. A dragon driven to justified rage at the murder of his sister. A group of heroes who would do literally anything to save their world to make up for their mistake, even if it dooms another.

Everyone has their reasons; no one is just mean because they were born that way. Traumatic motivations are real, not "ugly shortcuts." They give a person a feeling that he'll never be good enough, never be accepted... that she has to be better than her whole society to overcome a deep sense of unwantedness and unbelonging. They give a person a deep hatred to overcome... or not. And most importantly, these are real things that also happen to real people. You can't claim we've evolved past telling these stories when we haven't evolved past committing these acts.

When no child feels unwanted and despoiled, I'll criticise stories with those elements as relics of the past, but for now... this simply may not be the game for you if you need a story of black and white where people are good and only monsters hurt them. Not even the Ascians will provide you that here.