Yeah, we get it. Chemist stomped every other class into the dirt, you don't need to keep reminding us. One day, I'll get my Onion Knight...Current Results
Total Votes: 920
1st. Chemist: 183 votes (20% of the votes)
2nd. Mystic Knight/Rune Fencer/Spellblade: 101 votes (11%)
3rd. Time Mage: 94 votes (10%)
4th. Necromancer: 78 votes (8%)
5th. Beastmaster: 67 votes (7%)
6th. Geomancer: 63 votes (7%)
7th. Puppetmaster: 41 votes (4%)
8th. Sword Saint: 30 votes (3%)
9th. Green Mage: 29 votes (3%)
10th. Judgemaster: 27 votes (3%)
11th. Viking: 24 votes (3%)
12th. Chocobo Knight: 17 votes (2%)
13th. Corsair: 16 votes (2%)
14th. Mystic/Oracle: 15 votes (2%)
15th. Arithmetician/Calculator: 14 votes (2%)
16th. Hunter/Ranger/Sniper: 12 votes (1%)
17th. Gunner/Fusilier: 11 (1%)
18th-19th. Illusionist and Morpher: 11 votes each (1%)
20th-22nd. Cannoneer/Flintlock, Onion Knight/Memorist/Storyteller, and Psychic: 10 votes each (1%)
23rd. Sage: 9 votes (1%)
24th-25th. Elementalist and Mascot: 7 votes each (1%)
26th-27th. Dragonkin and Juggler: 6 votes each (1%)
28th-29th. Orator/Mediator and Pictomancer: 4 votes each (<1%)
30th. Animist: 3 votes (<1%)
I'm not trying to rub anything into people's faces, I'm just posting results. >x>()
Plus, I voted for Orator/Mediator (Chemist is my close second though) >w>
I went with Corsair in hope of using dual pistols one day.
I'm pretty sure Chemist or something like it will be the new healer for the next expansion with everyone talking about it and wanting it.
As for me I voted Mystic Knight as its one of my favorite archetypes in a RPG and RDM really isn't doing much with the whole melee thing so maybe make it like a hybrid that goes in for most attacks but has some attacks that lets it stay out of melee ranged? I don't know but I don't think it would hurt to have another melee with the game having 6 ranged dps classes.
Orange skin option for Hrothgar please!
I'm pretty sure Chemist or something like it will be the new healer for the next expansion with everyone talking about it and wanting it.
As for me I voted Mystic Knight as its one of my favorite archetypes in a RPG and RDM really isn't doing much with the whole melee thing so maybe make it like a hybrid that goes in for most attacks but has some attacks that lets it stay out of melee ranged? I don't know but I don't think it would hurt to have another melee with the game having 6 ranged dps classes.Unless things change, the story looks like its taking us Garlemald. So a Chemist Job just makes nothing but sense
Heres to HOPING its a Healer...besides the fact that we could use a new healer, it would just be a fun and interesting Concept to have a Non-Caster/Non-Traditional Healer to play.
Animist:
This Would only work Limited
Arithmetician/Calculator:
This would be more fun as a Healer
Beastmaster & Puppetmaster:
I think if we got this, it would be another Limited job...Unless they can Balance it with Summoner.
Cannoneer/Flintlock & Gunner/Fusilier & Corsair :
We already have this - Machinist
Different types of Guns and Gunskills with new weapons would be kinda cool though. Even if just cosmetic. Heck Id support just purely cosmetic weapons,
Chemist:
This is the Job I and many want as a New Healer. It makes sense if we are heading to Garlemald. Plus it would be a cool new Non-Caster type of Healer. It would be aesthetically new.
Chocobo Knight:
This would be cool...But Im not sure if it would work in FFXIV. Riding on the Chocobo as a tank would be awesome. But again, not sure how they would try to make it work.
Dragonkin:
We already have this - Dragoon. Now, it WOULD be really cool and i might happen that in the future Dragoons might get a transformation ability. Or even bring back the Pet from XI.
Elementalist:
We already have this - Conjurer. The stat Debuff might cause a balancing issues.
Trying to push Debuffs will either make Content too easy with a new Meta, or fights will get buffed to compensate and balance it, ruining content a little bit.
Geomancer:
I was Pro-Geo for a while...but it just sounds like conjurer at a higher level. Which isn't a BAD thing, but in terms of giving us new and diverse jobs, it just wouldnt work IMO.
Green Mage & Time Mage:
We already have this - Ast.
Hunter/Ranger/Sniper:
I like the idea, but most of these skills would only really be good in PvP or PvE open world/Limited Job Content.
Illusionist:
We already have Black Mage and Summoner. XIV would need to brig Blue Mages Masked Carnaval Elemental weaknesses to make this idea...a thing.
Judgemaster:
Me and a Friend like ot joke this will be an Endgame Job. Like at the end of the game, on the final expansion this will be the Final Joke, and it will be an Overpowered Magic-Melee Tank Job. That or if we are heading to Garelmald it could potentally be another new Tank.
Either way it would be really cool
Juggler & Mascot:
To Goofy and Gimicky, dont think it would work in XIV. Plus I think Debuff skills on enemies might cause imbalance that will be hard to balance. Id hate to see any game become 100% Meta and if you dont run a specific job then you can't do content.
(Or people GateKeep which creates Toxicity)
Morpher & Mystic/Oracle & Viking:
It would be cute and look Aestetically awesome. But dont think it would make a compelling Job in XIV.
Mystic Knight/Rune Fencer/Spellblade:
Magic Tank, this is something Im still hoping for. So far we have Dark Knight, but Id love to see a Rune Fencer Tank. Would also work for Garlemald if it works the way I hear.
Necromancer:
This might work. Maybe. Be a cool 4th Magic Ranged DPS
Onion Knight/Memorist/Storyteller:
We already have this - Bluemage
As cool as Onion KNight would be.
Orator/Mediator & Pictomancer:
I just dont think this would work in XIV
Psychic:
Another Job I think might be cool in Garlemald. I can't think of any reason to deny this job. My frame of Reference is FFX-2 International (Or the original Japanese Version) and they were pretty awesome.
Sage: Learned wizards who use high-level Black and White magic.
We Kind of already have this - Redmage
Sword Saint:
I think this should get a Different name, otherwise Im not against a Dual Wielding DPS.
Personally, I would really like to see Geomancer, and as a healer. Caster DPS would also be okay, but I would just prefer it to be a healer. Lore-wise it may be a little too similar to CNJ and AST, but I wouldn't mind it, it could still be different enough if they want it to be.
Maybe I'm just not really a fan of "shooting potions to heal", so I'd rather have Geomancer instead of Chemist.
Agreed, it be really cool to see a less magic focus healer and more technology. Its why classes like Gunbreaker and Machinist are pretty cool, they still use magic but that definitely have a tech focus.Unless things change, the story looks like its taking us Garlemald. So a Chemist Job just makes nothing but sense
Heres to HOPING its a Healer...besides the fact that we could use a new healer, it would just be a fun and interesting Concept to have a Non-Caster/Non-Traditional Healer to play.
Orange skin option for Hrothgar please!
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