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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    A Sword Saint is an advanced form of a Paladin, which sacrifices his Shield for a second sword to become more offensive and parries attacks instead of blocking attacks with a shield with the swords to perform deadly counterattacks.
    Thats why i said, alot of mentions here made no sense unless SE has plans for giving us further advanced jobs with say Lvl 90, because they could turn then jobs like the redmage for example into an advanced form the Elementalist
    They could turn the Astrologian into an advanced job, the Oracle which is then basically Astro + Geo together, because Geomancer is only part if Astros story, no need to make two jobs, when you can make basically 2 in 1 by advancing the job progression in FF14 to a final last tier.
    Then could upgrade Se Machinist into Gunners to officislly retain back some skills back they had before the redesign with a gameplay twist to be able to switch to Dual Pistols as MH n OH weapon instead of guns turning Maschinist basically into FFX-2 Yuna style gunners to give players the choice of playing either a machine heavy style, or gunning heavy style with maschine skills switching to pistol skills when equipping dual pistols.

    Then could Se upgrade Paladins to Sword Saints, Ninjas to Assassins, warriors officially into Berserkers and so on and make the gameplay of the classes more interesing with new mechanicd eventually being added
    (0)

  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaiserdrache View Post
    A Sword Saint is an advanced form of a Paladin, which sacrifices his Shield for a second sword to become more offensive and parries attacks instead of blocking attacks with a shield with the swords to perform deadly counterattacks.
    Thats why i said, alot of mentions here made no sense unless SE has plans for giving us further advanced jobs with say Lvl 90, because they could turn then jobs like the redmage for example into an advanced form the Elementalist
    They could turn the Astrologian into an advanced job, the Oracle which is then basically Astro + Geo together, because Geomancer is only part if Astros story, no need to make two jobs, when you can make basically 2 in 1 by advancing the job progression in FF14 to a final last tier.
    Then could upgrade Se Machinist into Gunners to officislly retain back some skills back they had before the redesign with a gameplay twist to be able to switch to Dual Pistols as MH n OH weapon instead of guns turning Maschinist basically into FFX-2 Yuna style gunners to give players the choice of playing either a machine heavy style, or gunning heavy style with maschine skills switching to pistol skills when equipping dual pistols.

    Then could Se upgrade Paladins to Sword Saints, Ninjas to Assassins, warriors officially into Berserkers and so on and make the gameplay of the classes more interesing with new mechanicd eventually being added
    I've thought a bit more about this topic and this sort of thing falls in line with my thinking as well. It's true that some of the proposed classes do seem similar to ones we already have but that's not necessarily a bad thing. What SE could do is some sort of branching or spec system where you could have, say, Archer split into either Bard or Sniper. Go the DPS support route with heavy AoE or Sniper that focuses purely on DPS and single target. That would keep them from having to make completely separate jobs with completely separate animation sets and gear sets which the devs frequently mention as reasons to not make new jobs while at the same time giving players the variety and diversity they are asking for.
    (0)

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