why are ppl acting like this is the discovery of rocket science, its obvious what is going on with synced q


why are ppl acting like this is the discovery of rocket science, its obvious what is going on with synced q
What i'm reading is the next biggest conspiracy theory of the century lmao. Yall seriously just think people are maliciously queuing together to ruin your match? What the actual f-
People are literally just tryin to play a damned game with friends. Turns out people who like pvp make friends with other people who also like PvP. its not a planned gathering of "skilled players"
its like-minded people having something in common, christ, people.
Literally, just get good. make friends and get good with them. like everyone else did.
Square is however saying, you cannot have more than three friends, so might as well chop the 200 friendlist limit in half. As I said, apply the same limitations to PvE content and the uproar would be insane.

A really big loser has been that "Frontline" is supposed to be faction based; but now it isn't.
It was good to belong, even as a flame. There were name's I'd start to see consistently, I could build relationships and skills for my alliance. That knowledge would lead to my faction eventually not losing as often, or as bad.
Every losing game I have ever been in has had me on the team.
But at least it was a team.
I can't just change my gear into whatever company I find myself que-ed into.
I no longer belong.
Each of my character's wore their Grand Company colors.
Even as a solo que player without a "pre-made"; I still had a team.
This issue can't be fixed for everyone because no matter what SE does some group will be unhappy.
The question is, do you make PVP for PVP-er's; or do you make it for people who want to show up to collect a reward?
What happens when the latter group gets their rewards? They stop playing.
What happens when the former group has all the rewards? They keep on as players.
is this a poemA really big loser has been that "Frontline" is supposed to be faction based; but now it isn't.
It was good to belong, even as a flame. There were name's I'd start to see consistently, I could build relationships and skills for my alliance. That knowledge would lead to my faction eventually not losing as often, or as bad.
Every losing game I have ever been in has had me on the team.
But at least it was a team.
I can't just change my gear into whatever company I find myself que-ed into.
I no longer belong.
Each of my character's wore their Grand Company colors.
Even as a solo que player without a "pre-made"; I still had a team.
This issue can't be fixed for everyone because no matter what SE does some group will be unhappy.
The question is, do you make PVP for PVP-er's; or do you make it for people who want to show up to collect a reward?
What happens when the latter group gets their rewards? They stop playing.
What happens when the former group has all the rewards? They keep on as players.
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