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  1. #1
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jokersoal View Post
    I just don't fully get why you separated Berserk from IR. Can you give us a more precised exemple of when you wouldn't use Berserk and IR ate the same time?
    Sure, imagine you're starting your burst/Berserk. Your gauge is at 100, and you have 1 or 2 Infuriate ready.

    Should IR start with Berserk your gauge wouldn't lower for the next 4-5 FC/Dezimate, thus you wouldn't be able to use Infuriate at all (well, unless you want to waste 50 gauge), thus not gaining the Nascent Chaos buff for IC/CC, which again you want to use in raid buff windows. Infuriate wouldn't be used after the 5th FC, and at that time raid buffs wore off.

    With IR being separated from Berserk, you use FC, lose 50 gauge, use Inf, gain 50 and Nascent Chaos. Use IC/CC, lose 50, use Infuriate again and IR. You are now at 100 again, not losing gauge for the next 4 gauge skills, yet already used both Infuriate, and both Nascent Chaos skills inside raid buffs.

    However, if your raid buffs consist of Battle Voice and Battle Litany only (and IC/CC are still guaranteed critDH skills), then it would be better to use IR asap. Whereas if your raid buffs have flat dmg increase (such as Brotherhood, Embolden or Devotion), it's better to use IR/CC as early as possible. But as you can see, having separated buttons gives us the freedom of choice, and adds a slight complexitiy to it, allowing you to vary your rotation between party compositions.
    (1)

  2. #2
    Player
    Jokersoal's Avatar
    Join Date
    Nov 2019
    Posts
    10
    Character
    Jokersoal Jocos
    World
    Moogle
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ArianeEwah View Post
    Sure, imagine you're starting your burst/Berserk. Your gauge is at 100, and you have 1 or 2 Infuriate ready.
    Ok I see, ty for the explanation.

    Regarding how you see the rotation I would have kept burst phases closer to 4.1 war. An interesting part of the 4.1 burt phases is "I have an IRzerk phase and a berserk phase": you had to avoid delaying 1 of your 2 buffs (berserk and 4.1 IR), otherwise you had to delay your burst phases to realign them. Also, on some fights or phases, I heard you could also start by berserk alone then IRzerk and etc because it would align better with the fight ( a bit like pld's fof/recquiescat) -> you could "choose" between 2 "rotations". That 2 things were rewarding (ok the last one was very very niche but still)

    Your rotation keep the " I need to set up my gauge and my infuriate before my burst" which is nice but I think it lacks what I wrote just above ( or sth similar of course). Your rotation would feel more synergistic with the raid buffs but wouldn't be really more rewarding than 4.2 warrior you still spam the 6 weapon skill in a row and it is even easier than 4.2 warrior because it works with stacks with 20s (still my personal opinion though). The 4.1 warrior was also like that but the halved costs made that "more punishing" but then more rewarding (still I think you could still repair the 25 gauge in excess).

    I read a post that proposed to take the 4.1 war's rotation and IC/CC would come from an infuriate trait like " each 5 FC/Decimate you do gives you a buff that allow you to use IC/CC", would work like a confiteor/ finisher in your burst phases. Maybe it's better with the 4.1 kit?

    Finally, don't misunderstand my post, still nice to see people caring about war's current state and yeah, it's hard to combine the 2 rotations because they don't work the same way, 4.2 war's burst is very unrelated to our base rotation meanwhile 4.1 needs a set up with the gauge,etc.

    Keep up the hard work!
    (1)