Quote Originally Posted by Jokersoal View Post
I just don't fully get why you separated Berserk from IR. Can you give us a more precised exemple of when you wouldn't use Berserk and IR ate the same time?
Sure, imagine you're starting your burst/Berserk. Your gauge is at 100, and you have 1 or 2 Infuriate ready.

Should IR start with Berserk your gauge wouldn't lower for the next 4-5 FC/Dezimate, thus you wouldn't be able to use Infuriate at all (well, unless you want to waste 50 gauge), thus not gaining the Nascent Chaos buff for IC/CC, which again you want to use in raid buff windows. Infuriate wouldn't be used after the 5th FC, and at that time raid buffs wore off.

With IR being separated from Berserk, you use FC, lose 50 gauge, use Inf, gain 50 and Nascent Chaos. Use IC/CC, lose 50, use Infuriate again and IR. You are now at 100 again, not losing gauge for the next 4 gauge skills, yet already used both Infuriate, and both Nascent Chaos skills inside raid buffs.

However, if your raid buffs consist of Battle Voice and Battle Litany only (and IC/CC are still guaranteed critDH skills), then it would be better to use IR asap. Whereas if your raid buffs have flat dmg increase (such as Brotherhood, Embolden or Devotion), it's better to use IR/CC as early as possible. But as you can see, having separated buttons gives us the freedom of choice, and adds a slight complexitiy to it, allowing you to vary your rotation between party compositions.