
Originally Posted by
Maeka
Eh, Clemency heals a pretty large chunk of HP. If it crits, it's a rather large portion of their health, nearly half their health, and it just might keep them alive until the next Aetherflow/Essential Dignity/Solace.
Aetherflow is 60 seconds.
If a PLD gets down to like 10-20% of their HP left and dumps a Clemency while the healer is chain-casting Physick or Adlo or whatever, there's a chance that Aetherflow is within 10 seconds of coming up. If Aetherflow comes off cooldown before the PLD drops dead, that's an Excog and 2 Lustrates which should last the rest of the pull until the DPS finishes the rest of the mobs off, easy.
If it's an AST, ED is even shorter, and/or it allows for more Benefic II spam to help bridge the gap if something is going wrong, and/or buy more time for the DPS to finish a mob or two off which drastically reduces the amount of damage the PLD is taking.
Or in case of a WHM, every 30 (or is it 45? I haven't played WHM in awhile) seconds is a new flower and a new flower is a free Cure II. Or maybe Tetra would come off of cooldown, which is another free Cure II.
The point is, one Clemency can buy you several seconds, and several seconds is a LOT of time when it comes to healer abilities coming off of cooldown which could save a wipe.
There's really no reason to go "oh well I'm gonna die I'm not even gonna try to save myself". It just seems so stupid. At least try?