
Originally Posted by
Myon88
You could lower the recast to like 30s so that even with downtime, chances are you're close to your next summon anyway. The thing is though you can't have it all, shorter cooldowns will inherently be weaker because it's the same amount of damage being spread around more demis or what have you. Take PvP SMN, now that you mention it. Burst damage wins fights in the feast, and it has pathetic burst compared to PvP BLM due to its design. You have a 2000p deathflare and average phoenix gcds attached to DWT and FBT. What does BLM have? 3200p xenoglossy that is most importantly a 'charge' that you can hold onto making it way more flexible.
Anytime, anywhere, PvP BLM can pick off weakened targets with that xenoglossy in their pocket. You don't need to pray that DWT coming off cooldown aligns with a moment of opportunity. Likewise in PvE with good planning you can go into perfect alex with an extra bahamut in your pocket and smash the enrage. This is why having ammo or charge based burst that you have control over will always beat passive damage windows.
SMN damage output right now is like a really tall sine wave that peaks every time you summon bahamut or phoenix. Having the ability to move your damage around to put more 'peaks' together where they count gives the job depth, which is something sorely lacking in the game right now. At its peak, when we had DWT and aetherflow, it felt like you were loading a revolver with bullets every time you reloaded your cooldowns. You could fire some now, hold on to the rest for later, it was up to you. In contrast, trances with forced summons attached feel like holding up one of those garden sprinklers that just spin around automatically. You'd better hope it's pointing at your target when you need it to. Numbers aside, having no control over the tempo of your damage output is just no fun.
All this isn't some kinda ultimate-only nerdy elitist concern either too. The ability to use your cooldowns separately is even more important in overworld content or places like potd, where fights are nothing but short encounters split up by downtime. Or what about dungeons, what happens if FBT comes off cooldown right as you kill a group of trash? Now you're facing two bad options, press it on cooldown and totally waste it (obviously not), or be forced to hold it for the 10-15 seconds it takes to run down the hallway to the next group. Both feel really bad, if it were DWT, you could press it to finish off the mobs with deathflare, and then hold on to that bahamut until the next encounter begins. This is a big reason why summoner feels like garbage in dungeons this expansion.