Literally had someone a this week with the healer mimicry on and didn't cast a single healing spell. At that point, just go dps.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Had problems with a bad BLU "healer" when I was trying to get the White/Black Knight spells from the Vault. Refused to essentially heal me despite having Healer mimicry, and we wiped numerous times at the first boss. She tried to blame me for the deaths, when I'm sitting at low health for an entire Diamondback duration without getting healed. I finally just started doing the healing myself, and we got past it. I'm still not sure why she refused to heal despite coming into the dungeon with Pom Cure, the healer mimicry, and stating she'd heal.
"Tank" BLUs...they really need to spam The Look a lot more if they plan on holding the aggro, I've seen a bunch not use it and then lose the aggro so quickly because of the primal spell opener.
After playing for a while and farming most of the spells, BLU does feel a lot better now, at least as a DPS. Haven't tried healing, but tank spells definitely need some work.
My main complaint right now is, why does Angel Whisper have such a long CD? If they were trying to discourage suicide rushes with Self-Destruct and Final Sting, the debuffs from those already accomplished that. Doesn't seem to be any real point otherwise.
The bad translation was discussed immediatly after the liveletter (and even during it). I just gave a recent exemple. But still, people completly ignored that discussion and kept stretching the idea that this slide meant "Blue Mage is going to be 100% solo!".https://i.imgur.com/b6wWLso.png
This is an offical slide from the liveletter. Its says that its a job designed for solo play and not suited for parties. Just because some translator on reddit thinks that it could mean something else does not change that on the official slide it simply says that it was designed for solo play. And now 90% of what it is, is group play. Only carneval and some skills are solo, the rest not.
If it was just leveling then this would account to every job too because you can just level them outside of instances and solo as well. That should not make it a special point on a slide.
The discussion was pretty much ignored. Just like the slides showing groups of BLU playing together. And the fact that FFXIV was a MMORPG and that it was very likely that group play would be involved.
For me, it's just a case of miscommunication like it happens from time to time. But since I don't base my opinion on such trivial things, I don't really care. If people didn't understand that this job would have MMO elements attached to it, SE could probably be blamed for not being clear enough, but at that point it's almost like people are complaining that the obvious wasn't stated.
Whatever the case, feel free to correct that reddit translator if you think you can read japanese better than them. It'd give your argument more weight instead of making you look dismissive just because what's being said doesn't fit your narrative.
Edit: Just to be clear, this argument is completly ridiculous to begin with. If you want BLU to be solo only, then explain why and give good reasons why it'd be better. Don't simply go "oh, because the powerpoint said so".
SE isn't going to revamp BLU simply because people misunderstood a powerpoint slide.
Last edited by Fyce; 12-14-2019 at 09:22 PM.
I'm laughing my ass off that SE didn't even bother to add a "Blue Mage" category to the Fellowship system. It honestly seems like the perfect piece of content to justify a Fellowship, whether that just be grouping up to learn spells, or going on to tackle the hardcore achievements for the mount...
There's nothing stopping people from making a Blue Mage Fellowship, of course. It's just a matter of how one goes about finding it with no identifying tags or a proper search function.
I honestly keep forgetting fellowships exist.I'm laughing my ass off that SE didn't even bother to add a "Blue Mage" category to the Fellowship system. It honestly seems like the perfect piece of content to justify a Fellowship, whether that just be grouping up to learn spells, or going on to tackle the hardcore achievements for the mount...
There's nothing stopping people from making a Blue Mage Fellowship, of course. It's just a matter of how one goes about finding it with no identifying tags or a proper search function.
Honestly, same. I'm only even in one and that's a private "test" Fellowship to just get some (disappointing) experience with it. Found no reason to join any, and so far the two I could envision making/joining have apparently not been considered by SE; a Free Company tag for FC Recruitment, and a Blue Mage tag for Blue Magery. Both are just as solid a tag as Treasure Hunt, and damn well more important than Performance or Glamour tags...
And yet as others have said there are seemingly JP players that are also not fine with it.
Edit: Just to be clear, this argument is completly ridiculous to begin with. If you want BLU to be solo only, then explain why and give good reasons why it'd be better. Don't simply go "oh, because the powerpoint said so".
SE isn't going to revamp BLU simply because people misunderstood a powerpoint slide.
So what does "designed for solo play" and "not suited for parties" mean? What solo play does it have? Most skills need parties. Leveling a job can be solo on any job too. Is that really just there for carneval? And if that person on reddit is right then even that was not meant for it. Also there in the slides its written that its not suited for parties, yet most of its content is locked behind party play. How can that be if its not suited for it?
I dont even want it solo..but I want the devs to decide what this one should be. If its designed for solo play than give it more solo play. If its not suited for parties then dont hide most of it skills behind party content..And if it is now meant to play in parties...what stops it from becoming a real job? Why even restrict it anyway if most of its content needs a group?
Last edited by Alleo; 12-15-2019 at 02:54 AM.
Spamming White Wind would drain your MP quickly, that's why BLU tank should just use it at the beginning to gain lead on aggro then just spam The Look. Save MP for Diamondback. Alternatively they can also equip Blood Drain, which gives back decent MP.
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