Another letter another time being complety ignored, i can't say im surprised at this point, i can see 5.2 being reselased and things still being the same.
Another letter another time being complety ignored, i can't say im surprised at this point, i can see 5.2 being reselased and things still being the same.
Last edited by shao32; 12-14-2019 at 05:37 PM. Reason: Missed the GNB part
Lol I mean, I can see this whole expansion going by without that many changes honestly. That is the DRK lifestyle at this point.
At the very least, I'm glad the ShB changes were not as bad as I initially thought.
The whole thing of "ups looks like they don't like the new copy pasted gameplay, oh well let's try next expansion" is highly unproffesional, mostly when they get tons of feedback about how we wanted heavensward gameplay back on Stormblood this shouldn't has been a thing from the begining but since they don't care about us they do whatever they want.
I wouldn't expect any tank changes at all until 6.0. Yoshi P seemed to have pretty clearly shown during LLs that devs are content with tanks and have no intention of fixing them any time soon. They're balanced and "functional", so clearly everything is great and it doesn't matter that they're about as entertaining to play as watching the paint dry. People who like getting an easy ride will still play them though, so it's working as intended by SE's book. They're so afraid of scaring people off by making tanks(and healers too) even remotely challenging, that they're gonna ride those roles into the ground.
Frankly the entire role has been a dumpster fire ever since SHB dropped, not just DRK and WAR, but also overall role changes and how utterly boring the tank-specific content mechanics have been.
Time to say "screw it" and switch to dps, maybe when ques go up they will realize the direction might not be so great(jk, they'd assume it's because things are too hard and double down).
While I agree that's probably they posture I consider it's not a justified one, first of all this don't match they actions, for example they rebalance again BRD to put party buffs to they songs, BRD didn't need the change per se and still they did the effort to please the playerbase, we can say the same of SAM and shoha and how they bring back removed skills for SCH 2 expansions in a row, between other stuff, same with WAR on 4.2 so there is not really a excuse for it and more important ppl need to stop being so conformist around DRK and his non-existed dev support around his gameplay this only will encourage them to make DRK even more mediocre and brainless and get a position of "let them complaint they will get tired soon"
Last edited by shao32; 12-15-2019 at 01:50 AM.
I'm actually expecting 5.3 for DRK balance changes to happen... because DRK didn't really get any significant change in Stormblood until 4.3...
I doubt any balance change will happen with tanks due how they are and that's probably they prefer gameplay dissatisfaction over proper adjustments on WAR and DRK gameplay, basically a "too bad try next time" actitude? We will see.
Yeah... and it's a shame too, because I like the GCD combo system, it's just I wish there were more GCD combos for tanks... but DRK REALLY needs an overhaul for people who want to play tank but still feel like they are playing either a SAM, DRG, or MNK, and why now GNB is the only tank that still feels like a tank while also feeling like a DPS...
If this is where you going (if not, apologies)... Tank damage does, in general, feels low (3 of the 4 since if haven't completed leveling GNB). I saw a chart recently comparing previous expansions tank damage to this expansion and it showed that - made sense with what I felt playing tank jobs. Everyone wants to feel like they are contributing (damage being the major metric of that) and the low numbers, considering the effort, are, for some, enough to move to greener pastures. It's unfun for those that stay around.
GNB is my last tank to work on so I'll see if it gives enough of a dps feel as you mentioned.
Yeah tank damage for DRK and WAR feel very low for how often you spam 1-2-3, PLD is only slightly better due to DoTs and how frequent their oGCDs are, GNB is kinda in the same boat but I do wish Gnashing Fang was at least 10 seconds more frequent...If this is where you going (if not, apologies)... Tank damage does, in general, feels low (3 of the 4 since if haven't completed leveling GNB). I saw a chart recently comparing previous expansions tank damage to this expansion and it showed that - made sense with what I felt playing tank jobs. Everyone wants to feel like they are contributing (damage being the major metric of that) and the low numbers, considering the effort, are, for some, enough to move to greener pastures. It's unfun for those that stay around.
GNB is my last tank to work on so I'll see if it gives enough of a dps feel as you mentioned.
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