I, for one, enjoyed queuing for Orbonne Monastery specifically, back in Stormblood. It became a guilty pleasure to see people moan in chat about how we're going to wipe.
I, for one, enjoyed queuing for Orbonne Monastery specifically, back in Stormblood. It became a guilty pleasure to see people moan in chat about how we're going to wipe.
They should just make it so the pool is whatever you have unlocked then.. since most people who are doing the cheese have more then likely done all the raid up to endgame they should be pulled into them too..
Option 2 could be that square updates the alliance raid finder for every 10 levels after 50 for players.. so once your 50 you can only enter lv50 ones.. once you hit 60 you can get HW and ARR ones.. and so on.. till your 80 where all the raids show up no matter what you try an do to cheese it.. they already do this kinda thing with Expert and mentor roulette so it shouldn't be to hard for the game to see a lv80 person removing their gear.
Unfortunately I find sometimes when you give feedback for the game, you will get people giving you solutions that not only don't resolve the issue at all, but don't contribute to the feedback. Yeah, obviously we know we could manually queue for the raid we want. Like they have somehow tapped into a font of wisdom the rest of the world hasn't considered, and unfortunately it's not helpful.
Definitely agree with the thread. For all the people doing the raids for the first time, it's totally understandable the system will have to match people down to older content often. For the people who are trying to game the system by lowering their ilevel, IMO there either needs to be a level-scaling requirement, or better yet give some kind of reward for meeting some kind of ilevel count for your level.
If it were to, say, give a bonus of xp + a bonus to whatever the current max level tomestones are if your ilevel qualifies, it's a nice way to encourage higher level players to queue with gear relevant to their level without inadvertently punishing people who just happen to be levelling faster than they can unlock content. People in their 60s or 70s in particular would definitely hop on the opportunity for bonus XP.
Nerf the newer raids so they're even faster than crystal tower.
I did. Waited for 90 min in a queue for Rabanastre before I gave up. I really want to experience other Alliance Raids because I just wrapped up my MSQ but it seems that nobody queues for these raids directly anymore and with people cheating the system, I’ll have no opportunity to play Rabanastre, not to say unlock the other Ivalice raids...
Last edited by Alvor; 12-12-2019 at 09:04 PM.
Jumping into the convo here: yes, I have. I've been running Ridorana here and there when time allows, either for WT stickers or for some glam pieces I missed. And because I actually enjoy the raid series despite never playing an Ivalice game. Waited 4 HOURS in queue one night without a pop, and that was just the last queue attempt I made that night (had to drop queue for a couple hunt-related things earlier, so probably closer to 6 hours total). Aside from folks like the OP (whose plight I sympathize with), I genuinely pity anyone trying to get their first clears on this stuff anymore.
I also find it amusing how quickly human greed and impatience lets people dismiss this sort of thing. Everyone seems to forget, or willfully ignore, that roulette rewards are an INCENTIVE, not the PURPOSE of the roulettes themselves. We're supposed to be helping others through their queues, not just jumping in for our 20-minute shinies. You queue in for a roulette, you accept that you might not get content you enjoy. That's the price you're meant to pay for the rewards at the end. If the devs need to implement some further rules, incentives, or even punishments to curb folks who skirt that price, I'm all for it.
Were we born to fight and die? Sacrificed for one huge lie?
Are we heroes keeping peace?
Or are we weapons?
Pointed at the enemy so someone else can claim a victory?
As someone who typically hates the 24-man raid experience, I actually fully agree with this topic's sentiment. I'm "sorta" guilty here too? I only have two of the crystal tower raids unlocked, Void Ark, and Copied Factory (Didn't read the patch notes enough or something, started unlocking quests without realizing it was a 24 man). I think I did some of the Rabanastre quests, but didn't get all the way to unlocking it, mostly because I don't like having quests I "can't" complete sitting in my log.
Which brings me to a big part of why I don't have more of these unlocked: Even direct queuing doesn't work well. I've had Void Ark ready to go since probably sometime between the last HW patch and SB's release. I've queued multiple times, and no pop after an hour or more. I have plenty of other things I can and do want to do; I don't have time to waste in ridiculous queues for something I mainly just wanted to do to have cleared it once for a quest. So, I don't try queuing for it much anymore since I don't have the time, which means I don't finish it. This then leads to me not attempting to unlock the next one, because I'd have more sitting around undone.
This is a problem with any optional quest chain content, honestly. I like doing the Hildibrand quest lines, but was unsubbed when the last bit of SB's line came out due to moving and such. Trying to get a queue to pop for Kugane Ohashi (The final trial for SB Hildy stuff) was literally multiple tries of waiting 3 hours or more a shot to no avail. I only finally got it done last month, probably because one of my FC members asked one of their linkshells if anyone could help out. They got no response, but 5 min later the queue popped, after however many months/years of trying, at various times of the day.
I get why the Hildy trial can be so difficult to get people for, because it's a long string of cutscene heavy content to get to unlocking it. But in the case of these raids, you get the same user-side problem, but with obvious solutions. Sure, there will always be plenty of people who just don't unlock the 24 mans because they don't like them/want to do them, or don't like having quests clogged up (easy solution here, have quest unlock raid and a new one pops up for conclusion after, not require it be ran to finish, but hey), but if players are automatically able to be thrown into any they have unlocked, regardless of ilevel and such, more variety would exist, and more people could finish ones they are trying to unlock, etc.
Do I enjoy having quick, almost no brain runs because it's always Labyrinth of the Ancients for roulette when I have time to do it? Sure. It makes 24 man content less painful for me. Is the current setup the best overall way for the playerbase though? I'd argue probably not. If you got high enough to unlock the copied factory, queuing naked minus weapon shouldn't allow you to cheese the system and only get level 50 runs. On another class you're only 52 on, sure. But otherwise, use the full pool.
Last edited by Almandaragal; 12-13-2019 at 05:28 AM. Reason: Low character cap is low.
Hasn't been long since I farmed the tank set dropped in Dun Scaith. Let me tell you, waiting 180+ minutes every single time even though I coerced a couple friends of mine into qing with me (1 tank, 1 healer, 3 DPS total) is totally bananas. And it took me almost 30 runs (27 to be precise) for the chestpiece to drop. Imagine the amount of time I wasted because people keep iLvl cheesing the roulette.
Oh and not to mention the usual "OH NO ITS DUN SCAITH HOW ARE WE GONNA DO THIS I NEVER LEARNT HOW TO READ A TOOLTIP OR DODGE (great community btw)" messages in chat right before half the alliance instantly dropped out when they saw it was Dun scaith and not their usual Circus Tower run. Absolutely frustrating.
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