




I like Yoshi P because he does seem to genuinely care about what he does. I think he could use some fresh ideas though, or a fresh set of eyes on current ones.
It wasn't just him; it was an entire development team. Yes, his direction helped turned a flop into a success, but that alone doesn't save a game, nor does it keep it creatively interesting six years after the fact. Shadowbringers—despite having the best narrative to-date—took major steps backwards in overall game design and balance. Healers are a complete and utter mess (if not stripped of their identity), several other jobs only fair marginally better, Viera and Hrothgar are still incredibly limited, the shift to 72 player only Alliance effectively killed the only relatively active PvP mode, dungeons haven't evolved in design for most of the game's lifespan, progression in every expansion is painfully predictable, and a ton of other things that were fixed, but weren't broken to begin with. (Crafting rework, anyone?)
Or this. Vahlnir beat me to it.
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