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  1. #6
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    God are this crazy bad suggestions, youd literally completely destroy the whole job with this and smash it into 1000 puzzzle pieces...

    SE did a very good job with their rework, not perfect, but they made a very solid base to finetune it from there and not mechanically change evefything again like you, the TC wants it. no offense, but thats just my honest first impression by overflying these suggestions, which make even partwise no sense - example, you want a skill, that reduces Gauss Shot's CD for 30s, but you give it a CD of 15s???
    You want us to use Flamethrower for 5 free skill uses with 60s CD, thats just right a massive nerf you suggest there, compared to the current way and why the hell the slowdown of Auto Crossbow from 1,5 to 2,5s?, this wont solve anythung, it will make dps pressure only slower, with your terrible suggestion is a player able to use 5 Crossbows every 60 seconds, needing 12,5 seconds to use that.
    With the current for we can use 4 Crossbows every 30s, needing only 6 seconds to pull that off and heat is over and then theres reload to reactivate Hypercharge to perform if wanted instantly another 4 Auto Turrets to literally mow down within 8 auto turret usages mostly every trash mob in front of you within 12s.

    This really lets me ask myself, if you played MSC at all after 5.0, or if you stopped it and basically have no clues anymore, how the class plays now, or you fund your suggestions solely on your memories of MSC pre Shadowbringers' Redesign work of SE.

    All what MsC needs actually to be close to perfect are only a few minor finetuning tweaks:

    1: Change Automaton Queen to not replace the turrets, add back the AoE turret, thats regaining back for endgame content two/tree skills including the overcharges, so that MSC will make even more fun again.
    2: Change Tactician to a 10% Current/Max Health Boost for 10s to diversify it from Shield Samba n Troubador, making MSC more unique.
    3: Change Auto Turret AT from 1,5 to 1,2s so that within 6s are exactly 5 usages possible, the increase of usages by 1 will make the turret a bit more ping friendly if you eventually miss 1 usage due to lag/ping, without that your dps output suffers from this change. This, or increase simple the Heat Duration from 6 to 7,5s, SE's choice. Howevery, trying to be always in perfect sync witg your ping is impossible, because humans also require reaction times to mak command inputs, that the game's skills dont gift you, if you react or use skills to slo, or have to dodge aoes, it will always happen, even to the best players, that you won't always be yble to pull off the maximum dps out of heat durations and circumventing this by practically removing heat durations, will make MSC just overpowered. The time limit is there so that the class has only a limited moment for dealing burst damage. By removing that , it will make no role anymore WHEN you activate it and just dumbs down the MSC to more brainless save gameplay, where you just button mash a rotation, until you can safely use 5 free skills whevever you want, theoretically even with minute long gaps in between >_>
    (0)
    Last edited by Kaiserdrache; 12-11-2019 at 08:29 AM.