Well, seems like that now you can actually earn a new mount if you clear alexander-savage (all 3 parts, of course) with a full party of blue mages.
https://eu.finalfantasyxiv.com/lodes.../?patch=latest


Well, seems like that now you can actually earn a new mount if you clear alexander-savage (all 3 parts, of course) with a full party of blue mages.
https://eu.finalfantasyxiv.com/lodes.../?patch=latest
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/




Not just clearing that, but also clearing all of the Binding Coil, and both have to be in a full BLU party, synched, with the Echo turned off. My soul hurts just looking at it.Well, seems like that now you can actually earn a new mount if you clear alexander-savage (all 3 parts, of course) with a full party of blue mages.
https://eu.finalfantasyxiv.com/lodes.../?patch=latest


Why? Seems like an interesting challange and something fun to figure it out with friends.
It'll be just as hard if not harder than doing it on normal jobs, especially with no echo, and I suspect the overlap between people who like to do blu mage and people who like to do savage isn't particularly wide, at least if my blu pfs have been anything to go by
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"


I going to disagree. Level cap and no echo is a thing sure, yet we can have perfect gear if we want (130/270) for all the turns and that's a big help. I don't think is going to be easy, still, a full BLUE team will have more flexibility than a regular composition. I'm also guessing that part of the idea is to attract people that weren't interesting in BLUE before. I personally looking forward to watching streams of raiders doing this since planning around what skills each player should have and trying a different approach after X wipes sounds fun.
Last edited by Driavna; 12-10-2019 at 09:26 PM.
Theres already an optimal list of skills built for dealing maximum damage on new blue mage, so the only difference is 2 poor souls will be stuck tanking and 2 people will deviate from the dps build slightly to healI going to disagree. Level cap and no echo is a thing sure, yet we can have perfect gear if we want (130/270) for all the turns and that's a big help. I don't think is going to be easy, still, a full BLUE team will have more flexibility than a regular composition. I'm also guessing that part of the idea is to attract people that weren't interesting in BLUE before. I personally forward to watching streams of raiders doing this since planning around what skills each player should have and trying different approach sounds fun.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"


Pity everything has been already figured out then. But still, what's the problem?
The difference is stuff like bahamut and alex prime savage will still be super hard, the new skills added increase overall dps a bit, but overall the class is much the same, and clearing bahamut on all blus last patch was a seriously hard undertaking, more dps and a weak aoe shield isn't going to make up for the fact its mechanically very hard, and much harder to do generally without the full healer and tank kits. (Blu tanks do almost no damage, so need to be made up for by final sting and the dps). Just look at the all tank A12s I posted last page, which used strong echo and still barely made it.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
The fact that the dev team expects people to be doing BLU log stuff a week from now is the closest this game has ever come to a Shakespearean tragedy. It is sad that basically nothing of note was added, this patch, aside from gathering more spells you already have but with a different elemental spin. I am stunned.


You have a valid concern and is stuff SE need to look over if turn out to be an impossible task instead of something challenging but fun (so far SE has fail with the fun part behind BLUE). Besides that, I still consider the idea of putting one mount behind something optional like this good.The difference is stuff like bahamut and alex prime savage will still be super hard, the new skills added increase overall dps a bit, but overall the class is much the same, and clearing bahamut on all blus last patch was a seriously hard undertaking, more dps and a weak aoe shield isn't going to make up for the fact its mechanically very hard, and much harder to do generally without the full healer and tank kits. (Blu tanks do almost no damage, so need to be made up for by final sting and the dps). Just look at the all tank A12s I posted last page, which used strong echo and still barely made it.
IMO FFXIV could use more achievements that encourage to approach boss encounters/dungeons differently like others game do.
Last edited by Driavna; 12-10-2019 at 09:48 PM.
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