I may have to go back in and finish my BLM set. And my PLD set. Thankfully I have enough feathers to last me until judgement day so it'd strictly be a crystal farm.





I may have to go back in and finish my BLM set. And my PLD set. Thankfully I have enough feathers to last me until judgement day so it'd strictly be a crystal farm.



You know, I also had the intention of giving Eureka another try after I left off with Pagos upon it's release. Found it somewhat more manageable to solo and liked that I could use the mounts right off the bat... but then I got ganked by a max level dragon, lost 150k exp, and noped on out of there.





Pagos is a horrible place. Pyros and Hydatos are so much better. It's just getting past Pagos that trips most people up, and I don't blame them. I thought about giving up multiple times.You know, I also had the intention of giving Eureka another try after I left off with Pagos upon it's release. Found it somewhat more manageable to solo and liked that I could use the mounts right off the bat... but then I got ganked by a max level dragon, lost 150k exp, and noped on out of there.




I got 21 frosted crystals in Pagos this evening farming boxes with Anuby's. Yes 21 of them and we farmed them with 3 people granted two of us were in full elemental upgraded Eureka gear but still. I got 26 boxes and will open them tomorrow. My friends got 25 and 35 respectively.



Yeap, pagos is indeed a horrible place. I grinded through it when it came out, and it took so long that I ended up getting a few blood spots in my ankles from sitting too long (some people are more prone to it than others, and pagos revealed that I am one of those people, hence why I just ended up buying the damned emote for 40mil, rather than grinding in there even more).
Never again.
Last edited by NessaWyvern; 12-10-2019 at 12:28 PM.
Hey did they make it so the T-Rex mount was sellable? Seriously never got one to drop for me from all those chests from Eureka. Really wanted one so bad. :<

I'd probably say the only things the system really needs at this point is to make leveling far less reliant on FATE pops, removing the level reqs on the ports, expanding the level difference for getting drops of the zone bosses, and introducing a few more trading options. Being fresh to any of the zones sucks because you don't have the teleports and pretty much everything can eat you if you're not careful, so I wouldn't say it's surprising to see people holding onto their challenge log to try and push through those initial phases as quickly as possible. Otherwise, it's just hoping there's an NM training willing to take you in.


Mostly true. Except for some/most of the higher level spawns. Once you have to start farming things a few levels higher than you, can get to be a challenge solo.
It's doubtful that any of the chest drops have been nerfed or anything.
Personally, I hated Pyros more than Pagos. Players getting ganked by dragons just aren't paying attention to aggro types. Pagos was definitely a terrible layout. But I hated how many mobs were packed into Pyros. Hydatos was so much nicer with things being more spread out.
While I'd love to call for more nerfs, I may reserve judgement until I can get into a few BA frag runs or something, to upgrade gear and get about as powerful as you can in there. Maybe with some more upgrades, more of Eureka may be soloable. If it's still frustrating doing any of the high-level stuff on my own, yeah, it'd be nice if level caps were raised or something.
Also, the challenge log. Would love to see it change to something besides exp once you hit max level. After that, the log may as well be deleted, for all the good it does. That said, probably difficult to code it to reward current-zone crystals or something.





Maybe just me but I'd like to see the exp loss on death removed, or perhaps have exp on death OR corpse walking as an option. . . Like in WoW or Dark Souls (and many other games) where you have to return to your body for X reason. Perhaps more like Dark Souls to remove the WoW comparisons, so you can lose your exp when you die but get it all back if you return to the site of your body.
That and I'd also like to see reward reductions based on level concept greatly reduced (far lesser punishment for outleveling content, not needing to delevel yourself).
Some other random thoughts might be being able to (optionally) take Trust / squadron in there rather than have the area take in other players (because the more players the more content scales, and honestly at some points I'd just prefer if things didn't scale and I could just have a fixed set of buddies I'd know be with me doing whatever I do). "point of Eureka was to be oldschool rpg emphasis on the old school group and punishments" . . . "well yeh that's what I didn't do it when it was out, I didn't care for that experience- but I'd do Eureka if it was less and less like that" (example being I leveled a bit since the echo boost).
Last edited by Shougun; 12-10-2019 at 03:32 PM.
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