
Ah. I see your point. In that case, what are RDM's auto-attacks based off of and are all of RDM's oGCDs affected by BH?"This is because auto-attacks are based on strength, which RDM has next to none of. Therefore, it can be concluded that all oGCDs are magic damage."
RDM's INT stat controls its physical damage as well as its healing potency. To claim otherwise you'd be claiming Holy Spirit was physical damage just because PLD's STR stat controls its damage. When a tooltip says "Delivers an attack" like Fleche and Riposte do, it's a physical attack. Enchanted Riposte reads "Deals unaspected magic damage" as a comparison, meaning the damage is magical.




RDM autos themselves are based on their Strength stat (there is also an auto-attack statistic on the weapon itself), and Brotherhood should (I'd have to go and check) affect Fleche for instance. However, given Fleche is not a weaponskill it would not grant the Monk any chakras. For comparison, in a party with a second Red Mage, their embolden would affect your Fleche but your embolden would not affect your own because of that distinction.
It's good that RDM autos don't hit very hard, or Red Mage would be at a severe disadvantage if it ever had to go to range for ranged DPS mechanics.

Ah, ok then. I might take a minute to check as well, but if BH affects RDM's oGCDs, then it affects both the 2nd CaC and Displacement in both openers, as well as the 2nd Fleche in the delayed opener. Gonna have to update the chart to account for this, but this means that the delayed opener still benefits RDM.RDM autos themselves are based on their Strength stat (there is also an auto-attack statistic on the weapon itself), and Brotherhood should (I'd have to go and check) affect Fleche for instance. However, given Fleche is not a weaponskill it would not grant the Monk any chakras. For comparison, in a party with a second Red Mage, their embolden would affect your Fleche but your embolden would not affect your own because of that distinction.
It's good that RDM autos don't hit very hard, or Red Mage would be at a severe disadvantage if it ever had to go to range for ranged DPS mechanics.
Thank you very much for clearing that up.
Last edited by Oxdarock; 12-09-2019 at 02:52 PM.
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