Right after 5.1 I noticed I accidentally cancel TCJ alot by accidentally turning with right mouse click or when my ping is high it'll cancel when I cast it the moment I stop moving.

Right after 5.1 I noticed I accidentally cancel TCJ alot by accidentally turning with right mouse click or when my ping is high it'll cancel when I cast it the moment I stop moving.
I see it most often when I run up to my target, stop, and immediately hit TCJ. It's almost as if the movement continues a bit after you release the movement key / button.
I wonder.. Macro TCJ to put in a delay?
/macroicon "Ten Chi Jin"
/wait 1
/ac "Ten Chi Jin"
You may not even need the full 1 second wait if you can find some other do-nothing commands to waste a bit of time.
I'm going to try it as shown for a while to see if it reduces the fails.
Edit: I've found a way to introduce a shorter settling delay to let previous movement die out. I used a bunch of aggroline commands as delays before letting the TCJ go off.
/macroicon "Ten Chi Jin"
/aggroline on
/aggroline off
/aggroline on
/aggroline off
/aggroline on
/aggroline off
/aggroline on
/aggroline off
/aggroline on
/aggroline off
/aggroline on
/aggroline off
/ac "Ten Chi Jin"
Using Hakke Mujinsatsu for testing (short CD), and single-framing recorded video, the straight spell takes two frames to start showing the animation after a button click. With the delay macro, it's 9 frames. I used it during today's daily hunts, where I use TCJ to open whenever it's up, and I had no failures, even when I cast it immediately after running up and stopping. The delay is barely visible at normal speed.
Update: While running this macro, I did not have any TCJ cancels (where there was no ground pattern). Recently, I accidentally deleted the macro, and decided to try it that way, and started getting the failures again. I had NOT moved after TCJ, so it's something that's persisting before it. Putting the macro back.
Last edited by SamSmoot; 12-29-2019 at 05:24 AM.
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