Troll threads usually result in high amount of engagement. If you're trying to say you're not a troll, you're failing to shed that label.
How exactly would it fit into FFXIV and the lore? I honestly would like to know rather then the i like Vampires, add it to the game SE.
Devs will not just add in for the sake of select few players wanting it, there needs to be backstory and what not tied to it.
The lore would be easy to add. I think the bigger concern would be implementing the models for these. Hrothgar and viera models seem to be straining things as is. Adding more models for vampire/werewolf transformations would cause further strain.
do we get sparkles to and renamed to edward?
I think the best way to implement this would just be to make werewolf and vampire beast tribes that offer new cosmetics that would let players RP them more effectively.
To add actual mechanics that are only available to players who choose to pursue this "optional" content by turning their WoL into something else just sounds like bad game design.
Wasn't the npc that you started the dark knight quest from close to or was a vampire. I'm pretty sure a lupin is a werewolf that's already in Storm Blood.
I mean, we could roll them into the class that people have been asking for, for a while now, a shape-shifting one based on Vincent. I mean, Chaos in dirge of cerberus looks kinda vampirey, and his other form, galian looks pretty wolfish.
As for how it fits in the lore? Easy. We already had vampire-like stuff in the RDM quest, chalk to up to the aether stealing voidsent, and we already have fates involving a dude that turned into a wolf-thing on the first.
Not a huge stretch by any means.
Last edited by NessaWyvern; 12-03-2019 at 08:09 AM.
You mean Fray? No. He's more like...
A corpse animated by the WoL's aether. It's weird.
The enemy of the level 60 red mage quest is closer to a vampire. He drains the life force from targets, although he does it by cutting them with his rapier rather than biting.
Voidsent are a bit like vampires so that could work. Werewolves on the other hand could have something to do with a Beastmaster job class...?
This may be a troll thread but it is interesting to think about.
No.
Vampires die in sunlight and werewolves go berserk and are overcome with blood lust during a full moon. Neither of those are traits that belong on a player character.
Unless you want to spend all day hiding indoors or sleeping in coffins as a vampire only able to play at night, no.
Unless you want to lose control of your character for 3 nights out of every "month" of in-game time as a werewolf, no.
Those traits only belong on NPCs.
Last edited by Nabril; 12-03-2019 at 08:38 AM.
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