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  1. #1
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HeulGDarian View Post
    Snipped for shorter post
    I pretty much agree with all you say. I don't want Egi's to be removed and think it is possible for them to have synergy with the Demi's.

    - My problem with SMN right now is the synergy of everything else. I enjoy commanding my Egi/Demi but feel they are in conflict with the rest of SMN's toolkit. I dislike how Egi Assault shares the GCD...it should have it's own CD especially since it's an ability executed by the Egi which surely would have it's own CD's anyways?

    - Slipstream should stay active for the full effect timer. Even if Garuda is rotated out for a different Egi.

    - I also dislike feeling rushed whenever I have a Demi summoned. Like I have to just tunnel vision in order to squeeze the most damage out of the Demi (especially with Bahamut, as only certain abilities trigger Wyrmwave...)

    - Since the implementation of Demi Bahamut, I feel Dreadwyrm Trance should just be removed and replaced with rotating through Bahamut and Phoenix.

    - Aetherflow should be brought back allowing use to build Dreadwyrm stacks again to allow us to summon Demi Bahamut and from that we start building Firebird stacks for Demi Phoenix.

    In short - I don't think it's the Egi or Demi's that are the problem...it's the synergy and timers that are around them that are causing so much clunky and disjointed gameplay I feel.

    As far as the actual Egi Glamours go...All I want at this point is Leviathan, Ramuh and Shiva. The rest would be great but I don't expect them to release an Egi of every single Primal. As long as we have the main iconic ones then I'm happy enough with that.
    (4)
    Last edited by SoloWingMetatron; 12-02-2019 at 02:12 AM.

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SoloWingMetatron View Post
    I pretty much agree with all you say. I don't want Egi's to be removed and think it is possible for them to have synergy with the Demi's.

    - My problem with SMN right now is the synergy of everything else. I enjoy commanding my Egi/Demi but feel they are in conflict with the rest of SMN's toolkit. I dislike how Egi Assault shares the GCD...it should have it's own CD especially since it's an ability executed by the Egi which surely would have it's own CD's anyways?

    - I also dislike feeling rushed whenever I have a Demi summoned. Like I have to just tunnel vision in order to squeeze the most damage out of the Demi (especially with Bahamut, as only certain abilities trigger Wyrmwave...)
    Oh its even wierder than that once you pass 70th.

    The order the Trances come in is completely wonky now. Ok so fair enough you start with just a standard Deathflare which generally if on its own is used as a part of an AoE rotation. THEN you get Bahamut Demi, which is actually MOSTLY a single target type of rotation you use for Boss Mobs due to the Ruin 3/Wyrmwave Combo. Then you get Phoenix Trance which is primarily an AoE rotation.

    That would be ok except... its COMPLETELY out of order for the way things appear in a dungeon or really any instance outside of 8 mans.

    Normally it goes like this... Trash mobs (AoE Targets) ... More Trash Mobs (AoE Targets) ... Boss Mob (Single Target).
    But your Trance Rotations goes like this... Deathflare (AoE multiple target)... Bahamut Demi and Wyrm Wave (Single Target).... Phoenix Rotation (AoE multiple target)

    Its completely out of order and wonky and you can't change it.

    EDIT: Now I don't want to get too negative here because there ARE things that have been improved upon with regards to just general Egis. The Air Pet's constant AoE normal attacks and Egi Assaults make it the BEST AoE pet, and even better than it was prior in any AoE rotation.
    And the Earth Pet, despite losing the taunt now can actually be used in Raid situations and Dungeons where you have to take a lot of unavoidable damage due to the Raid wide damage. Plus you can pop this pet, shield yourself with the Glittering Topaz and then use the full Demi-Bahamut rotation unmolested regardless of what gets thrown at you short of insta-kill attacks. Plus the damage though not as good as Ifrit-Egi is still about halfway between the Fire Pet and the Air Pet. So still usable as a halfway measure.
    (4)
    Last edited by Silverquick; 12-02-2019 at 03:31 PM.

  3. #3
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    I just wish Square would lean back into Sholar/Summoner being true pet classes again instead of removing it :/
    (1)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,802
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EpicOverlord85 View Post
    I just wish Square would lean back into Sholar/Summoner being true pet classes again instead of removing it :/
    The be fair, pet classes are always super wonky in MMOs. You have to make crazy allowances for them in regards to mechanics and AoEs and pathing and so on, to the point where it's more trouble than it's worth. Pet classes are super cool in theory but insanely hard for the dev team to manage.
    (2)

  5. #5
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by EpicOverlord85 View Post
    I just wish Square would lean back into Sholar/Summoner being true pet classes again instead of removing it :/
    Not unless they overhaul the pet system entirely. I'm gathering a bunch of material to make a thread later about the disaster that pets have been from the past up to now. The pet system is fundamentally broken, especially for SCH and SMN. As Jenna above mentioned pets in MMOs are typically wonky, but in XIV they're among the worst I've ever played with.
    (2)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nemekh View Post
    Not unless they overhaul the pet system entirely. I'm gathering a bunch of material to make a thread later about the disaster that pets have been from the past up to now. The pet system is fundamentally broken, especially for SCH and SMN. As Jenna above mentioned pets in MMOs are typically wonky, but in XIV they're among the worst I've ever played with.
    Ironically this is the best they played since inception.

    Quote Originally Posted by Brightamethyst View Post
    The be fair, pet classes are always super wonky in MMOs. You have to make crazy allowances for them in regards to mechanics and AoEs and pathing and so on, to the point where it's more trouble than it's worth. Pet classes are super cool in theory but insanely hard for the dev team to manage.
    You should have seen it back in '13. Egi's died left and right from AoE's to the point SE had to just make them immune to it lol
    (4)
    Last edited by Dyvid; 03-08-2020 at 02:04 PM.

  7. #7
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,802
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dyvid View Post
    You should have seen it back in '13. Egi's died left and right from AoE's to the point SE had to just make them immune to it lol
    Ha ha. I remember it vividly. I have very unfond memories of 2.0 egis.
    (2)