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  1. #31
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    From what I recall, there was a reason why we didn't get them. The reason given was rebuked by the community though.

    If I recall correctly, the reason given was that more proper Primal glamours for the egis would obstruct too much of the view of the players, to which the community responded to this by saying that the Demi-Bahamut and Demi-Phoenix already have resize commands so players can choose to make them smaller. Then, there were some Youtube channels which covered a fan-made mod whereby the egis were replaced by their respective Primal models, and that actually received a very positive reception.

    I wouldn't be surprised if, given the current state of the Eden raids reintroducing our player characters' own reimagined versions of the Primals, if 6.0 SMN didn't somehow try to reintroduce them into the actual job. We have yet to see Ifrit and Garuda reimagined, after all... and part of me sincerely hopes our reimagined version of King Moogle Mog is based on Madeen from FF9 :P I don't know for certain if egis are truly going away, since SMN and SCH are currently THE pet jobs (until Beastmaster is introduced, which would negate the need to remove the pet interface), but I guess we'll have to wait and see.

    If DPS jobs ever got mounts like tanks, I would hope that we could sit on E4 Titan's shoulder while he rides his quadbike :3
    (1)

  2. #32
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I was recapping this subject and thought... They aren't speaking anymore about this... because it will become pointless in the light of a possible SMN rework in 6.0?

    Atm, despite being top dps or not, Summoner looks like a Frankenstein of a job. It's very clunkly to use and a lot of its abilities don't make a lot of sense with each other, but most of it all, the "pet" aspect of the job is nowadays almost non existent. This is why I really think, after the success of the MCH rework, they might consider this for SMN as well.
    (2)

  3. #33
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I always assumed it's because they want to find a place for SMN that they're satisfied with first because if they have to keep changing stuff they don't want to have to deal with the noise of changing the system they just made on top of all that. So like before they had demi type stuff if they added the system then adding demi and what do they do? Etc. Also how many and which primals should be added, all that. I think once SMN is in a position where they're like this is it, more likely to hear more about the system.

    That and I imagine whoever is working on the system is probably one of their side side projects rather than something they're trying to get off the frying pan and onto the servers since that other content would be content to play vs instantly consumed and possibly quickly complained about if it doesn't have X Y Z primal content.

    On other news I was looking at threads to say that I quite enjoyed the 5.1 SMN and just wanted to say good job- it's fun and on top of that I like how the demi-primals have added to the summoner vibe (obv since 5.0, they're are now two so it doesn't feel like a dragon mage which is great). So started with just wanting to say, imo, "feels good", but had to find a thread to toss this in with lol.

    Back on the whole egi glamour thing I was kind of hoping there was a bit of content to it, like you go to the primal's crystal or something like in FFXI but I'd not be bothered if it was just commands. Though I'd be more impressed and think it more interesting if it has a UI / system to it, rather than just typing in some commands.
    (0)
    Last edited by Shougun; 11-26-2019 at 10:00 AM.

  4. #34
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    I'm firmly against removing egis, this is a summoner class, if you hate pets use a different class. I leveled SMN to 80 because I like pets.

    I've heard parsers say SMN beat BLM in dps output in this expansion. If this class is too hard for you , it does not mean pets are broken.

    . The developers need to be careful when listening to suggestions that remove features. There are people who play the classes because they love what makes them unique. They are more likely to stay quiet since they are happy.

    For those that don't like egis you can play Black Mage or Red Mage if you want a long range magic dps class. Like why are you even playing smn if you hate it so much?

    Also, SMN is not my main class. When it's time to spam Ruin 3 and there's nothing else to do it gets boring.

    That would be aggravated if they removed egis turning it into such a boring and easy class.

    As a final note:
    If you love something in the game, take your time to say it. There may be people asking to remove or overhaul it instead of actually looking for a class they like.
    (5)
    Last edited by Yani-Madara; 11-26-2019 at 06:04 PM.

  5. #35
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Yani-Madara View Post
    I'm firmly against removing egis, this is a summoner class, if you hate pets use a different class. I leveled SMN to 80 because I like pets.
    Summoner traditionally didn't "keep pets" They summoned their being for an attack or a short time and then the being went away.

    In fact, IMHO that's the way the job should have been and needs to go. Call a spell, have a summon do the attack and then leave. Egi's are doing nothing but holding the job back. Titan has been useless for years. Hell, they already made Eos/Selene redundant for SCH.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #36
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Summoner traditionally didn't "keep pets" They summoned their being for an attack or a short time and then the being went away.

    In fact, IMHO that's the way the job should have been and needs to go. Call a spell, have a summon do the attack and then leave. Egi's are doing nothing but holding the job back. Titan has been useless for years. Hell, they already made Eos/Selene redundant for SCH.
    Basically almost what the Demis are.

    To me, a true pet class, is something that infers micromanagement to the pet. In most genres the "pet" class is usually easy to learn and harder to master, because you essentially controls 2 characters in one, in theory. SMN "pet aspects" are almost non existent anymore, and all they have left is mostly a cosmetic thing that serves as an anchor for specific skills. It's like in a weird middle ground between a true pet class and just a cosmetic pet class...

    SE needs to push it to either sides of the spectrum:
    - Make it a real pet class again
    or
    - Make it a "cosmetic" pet class: Summons working like the classic FF summoner would probably fit into this end of the spectrum.
    (1)

  7. #37
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    I was recapping this subject and thought... They aren't speaking anymore about this... because it will become pointless in the light of a possible SMN rework in 6.0?

    Atm, despite being top dps or not, Summoner looks like a Frankenstein of a job. It's very clunkly to use and a lot of its abilities don't make a lot of sense with each other, but most of it all, the "pet" aspect of the job is nowadays almost non existent. This is why I really think, after the success of the MCH rework, they might consider this for SMN as well.
    I actually agree with that,

    While I was just fine with pets, but honestly the Bahamut Pet seems pretty pointless other than for flash which you could have just done with a graphic over the Summoner anyway and treated it the same as any other Trance and not interfered as much with the field of view for other players by making it more incorporeal.

    And its true, as of the later stages of Stormblood, the egis are now doing good damage, however now its like you have two different rotations. One for the Trance... one for the outside of Trance because they tied all of it to OCDs now, where as before most of the Summoner/Arcanist abilities were GCDs or counted off on an Aetherflow guage. So you could alternate between OCDs and GCDs. You can't keep up the Ruin 3 damage while simultaneously clicking pet commands. So it becomes two totally seperate rotations. The Trance portion... then the Pet portion.

    It used to flow much more smoothly... and the pet interface responsiveness still kinda sucks balls.

    Prior you'd be clicking like crazy to try to get Contagion off while it was taking like 5 seconds... all waiting on it to go off, so you could Bane out your DoTs. Now it's click the Pet attack... wait for it for 3 seconds... boss moves... Egi wiffs at air. While the attacks themselves are incorporated much better and not so schizophrenic, like an actual Aerial AoE DoT... rather than Contagion which extends poison DoTs, because they're on OCDs it completely seperates the entire thing from... well everything else.

    So it STILL ends up choppy and "Frankensteinish" in your words.
    (0)

  8. #38
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    They should just give SMN those summons imo.
    (0)

  9. #39
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Well since the egi glamour became a talk about the job here is what i feel actually is the problem.

    currently smn is indeed a mess in its mechanics with them not working together. That is indeed true but thats mostly cause they removed the aetherflow clock and replaced it with trance. What was a fluid system feeding one resource into another while allowing you to control how fast or slow you want to go it was miles better. to say it a bit better the current system not only didnt fix the problems they said they wanted to fix but it also added up the many more we had for the whole of 5.0.

    the egis isnt the problem nor the demis is that the system they made isnt flexible or good enough to have both of them . not that they dont have both problems the maximum problem of complete opposite interests being devotion. i dont want the egis removed but i will agree their gameplay needs to be refined for some reason people ask to make them demis when they are supposed to be different. people also say that this isnt a smn comparing the job to other iterations of it when the main gimmick of the series is being different from one another being able to enjoy one game without needing to play another. many people will also critisize the lore badly as an arguement for a rework but if you ask them youll find out they dont know or care about it all. the mch rework reason as well is a bad excuse just cause that rework was a succes doesnt mean this one will be. Even if they rework the aspects of smn there will still be egi aetherflow trance demi and people will complain.the smn/acn job plays a big role in the world building of ff14 ascians amaurotine allagans every single primal .


    From what ive read my opinion is this. the job needs attention from the devs it would be nice if they make the egis better gameplaywise but not a copy pasted demi . I will not advocate for a rework because the people are asking a rework for the completely wrong reasons and with completely shitty justifications about it
    (2)

  10. #40
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HeulGDarian View Post
    Snipped for shorter post
    I pretty much agree with all you say. I don't want Egi's to be removed and think it is possible for them to have synergy with the Demi's.

    - My problem with SMN right now is the synergy of everything else. I enjoy commanding my Egi/Demi but feel they are in conflict with the rest of SMN's toolkit. I dislike how Egi Assault shares the GCD...it should have it's own CD especially since it's an ability executed by the Egi which surely would have it's own CD's anyways?

    - Slipstream should stay active for the full effect timer. Even if Garuda is rotated out for a different Egi.

    - I also dislike feeling rushed whenever I have a Demi summoned. Like I have to just tunnel vision in order to squeeze the most damage out of the Demi (especially with Bahamut, as only certain abilities trigger Wyrmwave...)

    - Since the implementation of Demi Bahamut, I feel Dreadwyrm Trance should just be removed and replaced with rotating through Bahamut and Phoenix.

    - Aetherflow should be brought back allowing use to build Dreadwyrm stacks again to allow us to summon Demi Bahamut and from that we start building Firebird stacks for Demi Phoenix.

    In short - I don't think it's the Egi or Demi's that are the problem...it's the synergy and timers that are around them that are causing so much clunky and disjointed gameplay I feel.

    As far as the actual Egi Glamours go...All I want at this point is Leviathan, Ramuh and Shiva. The rest would be great but I don't expect them to release an Egi of every single Primal. As long as we have the main iconic ones then I'm happy enough with that.
    (4)
    Last edited by SoloWingMetatron; 12-02-2019 at 02:12 AM.

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