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  1. #121
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raikai View Post
    YohRa gear wasn't already there, it needed time to be designed and modeled after every race and gender.

    Restriction removal and even Replica creating already count on existing models... I'm not sure if I'm following your logic on time allocation.
    You answered your own question. The YoHRa gear indeed was not already there. The time needed to design, implement, and test is exactly my point, and that the gear still wouldn't be here if devs were wasting their time removing restrictions on gear that already is in the game. What would you rather have: More gear like YoHRa brought into the game, or being able to cross-class glamour gear that already exists? 'Both' is not a valid answer.

    Restriction removal on gear isn't even a thing that I am aware of. I can't recall one piece of gear the devs have removed restrictions on other than the MGS bunny attire, which I don't really count in this case because we are more honed in on the removal of role restricted gear. And after it's removal, if you read the description of it, you can clearly tell their annoyance with that removal.

    Replica creating is the compromise SE is willing to make, but even after releasing multiple sets, players are still up in arms about restriction removal. And it's this give an inch, take a mile mentality that makes me wish SE would just stop caving in, because they can't win with these people. I don't even like that they are creating replica sets, but understand that this far easier for them to do than it is removing restrictions. It's still taking time away from where I feel it belongs. There are still many issues with this game that pertain to gameplay, and while we do need a good amount of QoL adjustments made as well, the priority should be clear to everyone who cares about the longevity of this game.
    (1)
    Last edited by Gemina; 12-01-2019 at 02:10 AM.

  2. #122
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Avidria View Post
    Does anyone actually know how much dev time it would take? Do they even know for sure the people designing/making new gear would be the same people unlocking restrictions on what already exists? It seems like the latter would more be a change to how gear registers who can wear it - they wouldn't necessarily be creating new assets to do that as far as I'm aware. I mean I personally have no idea what that would take, and I haven't seen a post from the devs on it either (unless I missed them commenting on this somewhere). So as far as I know, it could be a Herculean effort, or it could be relatively easy once the decision is made. On what basis are you arguing that new sets couldn't be added if they decided to free up the old?

    On a smaller scale, for this thread the ask seems to be for one set - and they've added lookalike glamour gear for different classes plenty of times before. There's already precedent for that.
    Try to think of it this way: Let's say you're working some kind of customer service job that handles orders. You are already having trouble keeping up with the orders, and then your boss tells you that you have to redo the last one that went out. It is what's commonly referred to as a 'set back', and even in the most ideal situation where it can be absorbed without affecting productivity, that is still time and energy that could have been made towards progressing new orders/projects.

    It isn't so much "how much time does it really take", and having an understanding of project progression along with human limitations (the devs are not robots and have lives and families). It is simply a case of "sumthin's gotta give". Is restriction removal so bloody important that you're willing to have less content when new patches/expansions are released?
    (0)

  3. #123
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gemina View Post
    Restriction removal on gear isn't even a thing that I am aware of. I can't recall one piece of gear the devs have removed restrictions on other than the MGS bunny attire, which I don't really count in this case because we are more honed in on the removal of role restricted gear. And after it's removal, if you read the description of it, you can clearly tell their annoyance with that removal.
    To be fair the male bunny suit only got so much support because the devs were being very biased towards female characters for too long,
    With the gold saucer there were 4 female exclusive glamours and 2 male exclusives following this was the thavnarian sets which again had a female exclusive glamour but no male exclusive, this was blatantly unfair towards those players who play male characters so removing these restrictions got more support than had SE actually released the same amount of exclusives for each gender, SE basically shot themselves in the foot by not offering up an equal amount of exclusives, it is the same now with the Alma outfit, which has come after the Krile outfit, and we know a ShB Y'shtola outfit will eventually be coming, what do males have to look forward to Crystal Exarch? we have no idea if they are working on it at all, and while mog station team is different to the main dev team it is still an inequality that can't be rectified easily due to the main dev team giving most male non antagonists slightly altered gear already in game.

    This then begs the question who is getting the inequality stick more, the males who don't get anything exclusive or the females who do but they have to pay extra for it?
    (8)
    Guy butt is best butt <3

  4. #124
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Honestly, I'm surprised we ever get gear like the Uraeus Coat or the Replicas given Square's penchant to recycle the models that we have in order to keep a content pace going. Don't get me wrong, I love the Uraeus Coat, but I also love the Daring Duelist's Coat and have every variation of it that's come out, and that's (almost) 1 per role, each recycled for content at various places since the coat's inception. I can't say I wouldn't have done the same for the Uraeus Coat (formerly the Kirimu Coat).

    I think that's the real reason we won't see role restrictions lifted. It's similar to what Gemina is trying to get at, but I'm looking at it much more cynically. Replica Gear / Recycle Gear isn't "an inch they're giving the playerbase," or if it is it's an inch that's practically shoved into their hands; it's a good way to keep workload low in their patch schedule by allowing them to avoid most of the work of modelling for a new gearset entirely. Maybe in the next expansion we'll see Yorha palette swaps just like the Facet gear is just Void Ark raid palette swaps. I think the funniest recycle I can think of to date was when they recycled the Zodiac Brave weapons as crafted gear.
    (3)

  5. #125
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gemina View Post
    ...
    Uh... frankly, a full gear restriction removal is pretty darn low on my list of priorities. Gender restrictions are much higher, and even they fall below quite a few things. Unfortunately several of the things I want very much (such an a full revamp of the cumbersome menu system, actually bringing Viera and Hrothgar up to snuff with the options offered to every other race in the game, significant improvements to the housing system etc. etc.) seem extremely unlikely to happen soon if ever, putting a gradual removal of restrictions near the top of what I'd consider reasonable and potentially feasible requests. If it's something SE is able to find the resources for, it's absolutely something I'd love to see them do and would 100% not be something I personally would consider a waste of resources. It would improve my experience playing the game, because cosmetics and character appearance are something I find to be a very important part of that experience. This game does better than many already, but there's always room to improve imo.

    I'm not chomping at the bit saying they need to stop developing dungeons or whatever to give us some more glamour options right now immediately. It's just something I'd like to see happen at some point, even if it's only a few sets at a time.
    (8)

  6. #126
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Arrius View Post
    unrestricted replica gear.
    Replica gear is usually Level 1, has no stats and is crafted.
    (0)



    Baby, tell me, what's your motive?

  7. #127
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Gemina View Post
    You answered your own question. The YoHRa gear indeed was not already there. The time needed to design, implement, and test is exactly my point, and that the gear still wouldn't be here if devs were wasting their time removing restrictions on gear that already is in the game. What would you rather have: More gear like YoHRa brought into the game, or being able to cross-class glamour gear that already exists? 'Both' is not a valid answer.
    On that note though it would probably save time later down the line if they made new gear less restricted in the first place. People would get their options and there wouldn't be a need to revisit old gear later.

    It was suggested in this thread that a NPC be added to create glam copies of existing gear, which sounds like a nice idea to me. Add this now and it solves the issue for future gear.

    Restriction removal on gear isn't even a thing that I am aware of. I can't recall one piece of gear the devs have removed restrictions on other than the MGS bunny attire, which I don't really count in this case because we are more honed in on the removal of role restricted gear. And after it's removal, if you read the description of it, you can clearly tell their annoyance with that removal.
    Maybe what is desired could be stated more clearly, but it's easy for a message to be muddled when many people are communicating at once. Replicas are the same as removing the restriction to me. I'd expect many people to feel the same.

    Replica creating is the compromise SE is willing to make, but even after releasing multiple sets, players are still up in arms about restriction removal. And it's this give an inch, take a mile mentality that makes me wish SE would just stop caving in, because they can't win with these people.
    People come and go all the time. Some are more aware of what's going on than others. I don't think there is an inch-mile mentality so much as there is a general dislike for the restrictions, and people will voice that. The devs can do what they want, but if they are willing to receive feedback, I'll tell them what I think.
    (6)

  8. #128
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I do agree that it would be nice to have the ability to use the various Yorha gear pieces on different jobs. But, given how archaic the gear system is in 14 I would also imagine there's more to it than just clicking a button on the dev side. Also, given how the 14 team likes to re-use gear designs over later I wouldn't be too shocked if the next Nier raid offering pretty much the same gear pieces but with the roles swapped around on who can use what. By the time all 3 Nier raids are done every role may basically have each gear piece appearance. Or maybe not. Who knows.
    (1)

  9. #129
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by StriderShinryu View Post
    I do agree that it would be nice to have the ability to use the various Yorha gear pieces on different jobs. But, given how archaic the gear system is in 14 I would also imagine there's more to it than just clicking a button on the dev side. Also, given how the 14 team likes to re-use gear designs over later I wouldn't be too shocked if the next Nier raid offering pretty much the same gear pieces but with the roles swapped around on who can use what. By the time all 3 Nier raids are done every role may basically have each gear piece appearance. Or maybe not. Who knows.
    Why to excuse Devs?

    I have no idea how they code and if it's simple or not, let them to work it's their job.

    I find many people defending SE, and worry too much about them.
    (4)

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