Then ax the roles. Ax support skills, ax tanks and healers, and ax roles. The only thing that matters is damage then make the game a hyper aggressive form of rocket tag. Anything else isn’t solving the problem fast enough. That’s the only solution right?That's true of most rpgs. Ultimately, everything in any kit has to either:
1) Solve a problem
or
2) Delay losing to a problem long enough to execute 1.
If the boss is the problem, then solutions to the problem will be necessary. Damage is the only solution to problems in this game; other rpgs with other solutions just have a different name for damage. Healing and defensive utility and even doing mechanics only exists to buy time to solve the problem--if you don't have to do it, it doesn't help you solve the problem.
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