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  1. #11
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Unique from tanks, perhaps, but only in that it's... no longer a tank.

    From DPS, though? How exactly? By requiring stealing healer rDPS for itself? By just being as much an edgy SAM/DRG hybrid as it felt a PLD reskin in the past?
    It was a small crittic to the current situation, at contrary to certain tanks and now healers no dps can be say is a clone of other or have copy pasted mechanics and since 5.0 show the devs dont really know/care how to handle DRK design properly as a tank meaby its better move it to the dps role where gameplay diversity is well keep.

    Quote Originally Posted by Shurrikhan View Post
    And? The copy-paste is just as prominent in DPS. There's not a single role that needs to vary so little from templates; it's just that the community openly accepts the reduced effort in balancing jobs that are actually distinct from each other and encourages homogeneity wherever they see a skill that performs better than their own in some regard. Even if the DPS role offers a bit more leniency than Tanks, as their toolkit exists more to synergize with itself than just act as a series of "press when" counter-mechanics, that's fundamental issue isn't going to change, so unless that DPS-DRK can be more distinct within the DPS role than HW-DRK was in the Tank role, it'd just be a few steps back and a mile or so left, its time all spent for no good reason.
    each dps is a world from each other compared to WAR-DRK and in some small degree PLD, there is no dps that have a mechanic that has been blatlanty copy pasted on execution/recast and purpose on the entire role and the dps part of the tank toolkits can and should be to synergize with themself in a unique way independently of the limitation sice compared to a DPS job for obviously mitigation reasons like ironically did in the past, and not so far in fact, basically late SB all 3 tanks where unique and have almost the same dps, the biggest diference was only DRK don't having a raid aoe mitigation and WAR having single target utility.

    the question is DRK has only saw mechanics nerfs and removals instead of adaptations and improvements since HW, the job has gone for worse since that in terms of desing to end what we called today a WAR with TBN as a meme while make me raise a question, should have DRK have a better future on the dps role? being a full dedicated improved version of the HW DRK as a dps? in the end is just a theorical question not a petition not a sugestion but more of "meaby" DRK have a better future on the DPS role since is the job has suffering gameplay mechanics degradation across the expansions for no aparent reasons when other jobs that have problems or cuestinable desings has just saw improvements and reinforce they identitys specially on the dps role. what is not good is allow this heavy gameplay homogeneity when there is no need for it, tank capability homogeneity is a think but the dps part of the job don't need this at all and well of course not but if the Dev team can't make DRK unique as a tank bcs whatever problem they seems to have with the job meaby as a theory it will be better to move the job to the DPS role, i personally don't want that bcs i loved DRK with all my soul as a tank on both HW and SB but seems the devs don't know what to do with it as a tank and the current version of the job is the proof.
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    Last edited by shao32; 11-30-2019 at 10:12 AM.