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Thread: Tank dodging

  1. #1
    Player
    Windwalker's Avatar
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    Mar 2012
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    Gridania
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    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100

    Tank dodging

    Wondering if it actually works, most times when i tank i pull 2 - 3 packs of monsters, hit rampart, spam aoe's while running around inside the huge pile of mobs, avoiding aoes. Im wondering, is it possible to dodge monster attacks by moving around them, since they have such a slow turn rate? And when im low health or i feel the healer can't keep up, i start fleeing from the pack so less monsters hit me, something i found works.

    I noticed alot of less experienced tanks standing in one spot, getting hammered by monsters and the healers being unable to keep up. Being contantly on the move have helped me alot while tanking.
    (2)
    Last edited by Windwalker; 11-25-2019 at 06:04 PM.

  2. #2
    Player
    MitsukiKimura's Avatar
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    Aug 2019
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    Malboro
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    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    I wouldn't say it's possible to dodge them completely. You might be able to delay their attacks with them having to turn for a second towards you. As far as fleeing from them, enemies with phys attack have to chase you to get within melee range so it delays them a bit but you won't dodge them all the time.
    (0)

  3. #3
    Player
    Windwalker's Avatar
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    Character
    Talu Seekku
    World
    Balmung
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    Warrior Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    I wouldn't say it's possible to dodge them completely. You might be able to delay their attacks with them having to turn for a second towards you. As far as fleeing from them, enemies with phys attack have to chase you to get within melee range so it delays them a bit but you won't dodge them all the time.
    Ah yes, delaying may be a better word for it than dodging, lol.
    (0)

  4. #4
    Player
    Commander_Justitia's Avatar
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    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Depends on mob speed and model size. If you manage to sprint circles around the mob pack it could be they never get a hit during your sprint duration. But not all mobs behave like that.
    Some people do it even with one mob and just spin it closely around or within the hitbox and won't get attacked much.

    I would only use it as a strat if you don't have any cooldowns left and are barely staying alive while your healer pumps out everything. Your dps aoe and melee have easier timer to hit everything if its stacked, so you running around in circles has a detrimental effect on clearspeed, it just makes you get hit less.
    (1)

  5. #5
    Player
    Nedkel's Avatar
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    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Healers should never have any problem healing you if you rotate your def Cooldowns right.
    Also excesive movements make it often harder for a lot of jobs to land their aoe skills, thats why you should as little as possible when you tank a pack.
    (3)

  6. #6
    Player
    Windwalker's Avatar
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    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Healers should never have any problem healing you if you rotate your def Cooldowns right.
    Also excesive movements make it often harder for a lot of jobs to land their aoe skills, thats why you should as little as possible when you tank a pack.
    Myeah, its not like im running around in huge circles pulling the mobs around, i just run closely around the pack or through them. Sometimes a half circle to just make the monsters turn. Also if there a ninja or something similiar aoe i try to pull all the monsters into the circle, so dps do have a perfectly placed stack of mobs to deal with. DPS wise, most dps should target the center monster to make a hit on all of them. Something i did trough experience leveling summoner and other casters. Got tons of experience leveling tank, healer, dps to 80 so i know what each and everyone needs for a perfect dungeon run xD

    As for healers not managing, im talking about massive pulls not just single packs. I noticed scholar and astro seems to have a bit of trouble with giant packs while WHM can holy stun them.

    Single or 2 monsters i stand in one spot and don't move, i just turn them around, So dps can hit them with hardhitting single target combos. I only had a complaint once from some monk, he was using single target combos on a big pack of mobs.... e__e
    (0)
    Last edited by Windwalker; 11-25-2019 at 06:59 PM.

  7. #7
    Player
    Delily's Avatar
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    Oct 2014
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    Gridania
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    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    SCH have Sacred Soul and Fey Union. The problem with running through the mobs is that it doesn't account for server ticks and that the game calculates the damage you take before it applies it.
    (0)

  8. #8
    Player
    Commander_Justitia's Avatar
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    Aug 2013
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    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Windwalker View Post
    Myeah, its not like im running around in huge circles pulling the mobs around, i just run closely around the pack or through them
    If you run closely the autoattack delay wont be huge, so its not really beneficial. But at that point you will probably have to look out for stuff like doton, salted earth if you are drk, healing areas like sacred soil and refugium, earthly star etc. Keeping the mobs in those areas if they wiggle around too much cause they have big models is a bit annoying, but yeah that is why tanks don't stand still all the time. It is usually not because they intend to take less dmg.
    (0)

  9. #9
    Player
    Pepsi_Plunge's Avatar
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    Nov 2018
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    Limsa Lominsa
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    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Usually the rule for tanks is: You don't move if you don't have to (mechanics, dodging AOEs).
    (6)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  10. #10
    Player
    xJimmehx's Avatar
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    Jun 2015
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    Ul'Dah - 1.0, Limsa - 2.0
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    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Pepsi_Plunge View Post
    Usually the rule for tanks is: You don't move if you don't have to (mechanics, dodging AOEs).
    This is my opinion on the subject, mostly. This is because sometimes attacks that hit the tank are aoe (usually tank busters) and if you face the mobs towards another player during it, it hits you both. So if you do this, you might kill somebody. Be careful of that. Also note, that warrior has a skill, Vengeance, that on melee hits you receive from mobs, returns an attack of 55 potency to said mobs. So I wouldnt pop it and run away. Itd be counter productive. Most importantly. If you run, some jobs (monks especially) wont be able to do their job properly because of positional attacks. If you cant survive without running and hoping, you probably shouldnt have pulled that much.
    (0)

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